This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Eerie Canals is the fourth map of MAYhem 2012. It was designed by TheMionicDonut and uses the music track "Castle of Terror," originally from Mickey Mania.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, inspect the column with the poison sign to lower a soul sphere. (sector 12)
- Open the wall west of the yellow key to get a megaarmor. (sector 325)
- In the hall past the blue door, shoot the painting at the southeast corner. This will raise a step to the middle of the east wall, and the panel will open revealing a super shotgun. (sector 340)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing west. (thing 13)
- facing east. (thing 14)
- facing south. (thing 15)
- facing south. (thing 16)
- facing north-west. (thing 17)
- facing east. (thing 18)
- facing north. (thing 19)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1655.
This level contains the following numbers of things per skill level:
|
|
| Cooperative
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
8 |
11 |
14
|
| Shotgun guy |
9 |
9 |
16
|
| Heavy weapon dude |
0 |
4 |
11
|
| Imp |
24 |
48 |
57
|
| Lost soul |
5 |
8 |
0
|
| Demon |
14 |
22 |
30
|
| Spectre |
7 |
12 |
13
|
| Revenant |
0 |
1 |
8
|
| Cacodemon |
1 |
1 |
10
|
| Hell knight |
3 |
1 |
10
|
| Baron of Hell |
0 |
1 |
1
|
| Arachnotron |
0 |
0 |
1
|
| Mancubus |
0 |
1 |
2
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
7
|
| Super shotgun |
2
|
| Chaingun |
2
|
| Rocket launcher |
1
|
| Plasma gun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
6
|
| Box of bullets |
9 |
12 |
14
|
| 4 shotgun shells |
20 |
18 |
21
|
| Box of shotgun shells |
9 |
11 |
11
|
| Rocket |
3
|
| Energy cell |
8
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
20 |
20 |
21
|
| Medikit |
15 |
16 |
15
|
| Armor |
2
|
| Megaarmor |
2
|
| Items |
1-2 |
3 |
4-5
|
| Supercharge |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Teleport landing |
6
|
| Voodoo doll |
3
|
|
| Deathmatch
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
8 |
11 |
14
|
| Shotgun guy |
9 |
9 |
16
|
| Heavy weapon dude |
0 |
4 |
11
|
| Imp |
24 |
48 |
57
|
| Lost soul |
5 |
8 |
0
|
| Demon |
14 |
22 |
30
|
| Spectre |
7 |
12 |
13
|
| Revenant |
0 |
1 |
8
|
| Cacodemon |
1 |
1 |
10
|
| Hell knight |
3 |
1 |
10
|
| Baron of Hell |
0 |
1 |
1
|
| Arachnotron |
0 |
0 |
1
|
| Mancubus |
0 |
1 |
2
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
6
|
| Super shotgun |
2
|
| Chaingun |
2
|
| Rocket launcher |
1
|
| Plasma gun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
6
|
| Box of bullets |
9 |
12 |
14
|
| 4 shotgun shells |
20 |
18 |
21
|
| Box of shotgun shells |
8 |
10 |
10
|
| Rocket |
3
|
| Energy cell |
8
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
20 |
20 |
21
|
| Medikit |
15 |
16 |
15
|
| Armor |
2
|
| Megaarmor |
2
|
| Items |
1-2 |
3 |
4-5
|
| Supercharge |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Deathmatch start |
7
|
| Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]