MAP04: Emerald Pools (Plutonia: Revisited Community Project)

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PRCP maps 01-11

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Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Emerald Pools is the fourth level of Plutonia: Revisited Community Project. It was designed mainly by C30N9, with extra detailing by Josh Sealy (Joshy). It uses music track "Demons on the Prowl", by John Weekley (PRIMEVAL), a rearrangement of "Demons on the Prey" by Robert Prince, originally composed for Doom. The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Emerald Pools
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the map start, descend the stairs into the yard. Go through the western hallway, descend the curved stairs and push the switch in the east with a bulk cell in front of it to lower the part of the walkway where the rocket launcher and nine rocket boxes are located. Some (two on easy, four on medium and six on hard skill levels) revenants will teleport in the lowering part of the hallway. After wasting them, ascend the curved stairs again and run through the hallway, jumping over the new gap. On the eastern side, step close to the southern wall next to the gap and look to the northwest. You should see a shell box, a backpack and blue armor ahead. Simply run forward to jump on the ledge (sector 59) to collect those items. You can come back to here later in case you don't need all items by now.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:03 Karim El-Sheikh (Kimo Xvirus) 2012-01-13 pv04-103.zip
NM speed
UV max 04:09 blob1024 2011-10-23 pv04-409.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:55 David Spring (Springy) 2013-04-01 pv04o055.zip

Last updated on June 15, 2013.

Statistics[edit]

Map data[edit]

Things 337
Vertices 1220*
Linedefs 1240
Sidedefs 1993
Sectors 205
* The vertex count without the effect of node building is 1009.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level is inspired by The Omen, the sixteenth level of The Plutonia Experiment. It was built in a day, using Doom Builder 2 and XWE.

Trivia[edit]

External links[edit]