MAP04: Emerald Pools (Plutonia: Revisited Community Project)
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| PRCP maps 01-11 |
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(01 - 11) |
MAP04: Emerald Pools is the fourth level of Plutonia: Revisited Community Project. It was designed mainly by C30N9, with extra detailing by Josh Sealy (Joshy). It uses music track "Demons on the Prowl," by John Weekley (PRIMEVAL), a rearrangement of "Demons on the Prey" by Robert Prince, originally composed for Doom. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
On Hurt Me Plenty skill level or higher, watch out for the baron of Hell to your right as the level starts. Go forward (north) into a yard with various monsters, including an arch-vile and one or two mancubi, then go through the door at the west end to reach a walkway with a rocket launcher and nine boxes of rockets. Open another door ahead and kill any chaingunners waiting behind it, as well as the cacodemons hiding below the windows on either side of the walkway, then go down the stairs to a nukage pool and press the gargoyle switch inside it to lower a section of the walkway behind you. Kill any revenants that appear then go north to a second nukage pool, collect the radiation shielding suit and berserk pack then press the lion switch on the east wall to lower the pool. Enter the tunnel that is revealed to the north to find a teleporter to the yellow skull key.
Kill the enemies that appear in the yard then go back to the start and open the yellow door to get a BFG9000; there are red and blue doors at the east end of this courtyard, but when you approach them the north wall will lower to reveal the exit teleporter along with (depending on skill level) Hell knights, mancubi, or a cyberdemon. Use the lift in the south-west corner to go up to a satyr switch and press it to go down to a knight guarding a teleporter, which will send you to the blue skull key. Quickly kill the revenants and knights that teleport behind you, then reenter the teleporter to go back to the courtyard and open the blue door to find a skull switch that will open the bars in the south-east corner. Go through the bars to get the red skull key, which will bring in more enemies including one to three arch-viles.
Go back to the courtyard and open the red door to find another skull switch, press it then use the lift to drop back into the room with the blue key teleporter, where a second teleporter has lowered in the north-west corner. Use this teleporter to go to the ledge with the exit teleporter; if you wish to return to other areas of the level, press the gargoyle switch here to reopen the yellow door.
Other points of interest[edit]
Secrets[edit]
- After lowering the walkway with the rocket launcher and boxes of rockets on it, go back up the curved stairs and jump over the new gap. On the eastern side of the hallway, step close to the southern wall next to the gap and look north-west. Jump onto the ledge there to reach a box of shotgun shells, a backpack, and a megaarmor. (sector 59)
Bugs[edit]
There are no known bugs in this level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:25.14 | Orii | 2025-09-24 | pv04-025.zip | |
| NM speed | |||||
| UV max | 3:17.34 | Maribo | 2022-05-30 | pv04m317.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:47.71 | Bredd | 2024-12-22 | pv04o4771.zip |
The data was last verified in its entirety on October 4, 2025.
Statistics[edit]
Map data[edit]
| Things | 337 |
| Vertices | 1220* |
| Linedefs | 1240 |
| Sidedefs | 1993 |
| Sectors | 205 |
* The vertex count without the effect of node building is 1009.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level is inspired by The Omen, the sixteenth level of The Plutonia Experiment. It was built in a day, using Doom Builder 2 and XWE.
