MAP04: Excersize Area (Crapi)

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Crapi maps 01-10

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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Excersize Area is the fourth map of Crapi. It was designed by TOGoS.

Walkthrough[edit]

Map of Excersize Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the gray light hallways at the northwest end, take the southwest door, then the next door. Open the southwest wall, head east, then open a wall between the lamps to find boxes of rockets. (sector 68)
  2. After you get the blue keycard, head east from the door to Secret #1 and take the first door you see. Open the next door, then open the east wall to find a switch. (sector 199)
  3. Head back to the hall then take the fourth door you come to, then the next one. If you pressed the switch in Secret #2, there will be a switch here. (sector 202)
  4. After using the switch in Secret #3, head out, then east and north in the gray halls until you can head west. Take the third door, then the next to get the yellow key, as well as enter a secret passageway. The switch closes the wall you came from, but the wall to the west of it can be opened, where you can get boxes of shotgun shells, a super shotgun, and a backpack. There are three secret sectors here, but it is only possible to register two of them, the hallway and one small sector in the southeast corner. (sector 211)
  5. See Secret #4. (sector 212)
  6. See Secret #4. (sector 346)
  7. In the corridor where Secrets #4 through #6 are, head west, north, and east until you can head north to a rocket launcher and a box of rockets. Head from there and use the switch. Maneuver to the northwest across the crates and the wall will open, along with another one across the hall. Use the left switch, then backtrack to before the previous switch and open the east door. Follow the hall until the next door to get boxes of ammo and a megaarmor. (sector 610)
  8. Open the northwest wall in Secret #7 to get a blue skull key. (sector 612)
  9. At the middle staircase in the center of the round blue hall, go east of it and southeast to a berserk pack. If you have the blue skull key, open the door to find a switch. (sector 718)
  10. In the gray halls, open the southeast door, then open the southeast wall. If you have the blue skull key, you can open the wall at the berserk pack, the door, then take the lift up. Open the south wall to get a rocket launcher. If you have the yellow skull key, you can access MAP06. (sector 719)
  11. Press the switch in Secret #9, then return to the round blue hall and go to the southeast end of it to find a room that leads below. (sector 736)
  12. In the gray halls, open the southeast door, then open the southeast wall. If you have the blue skull key, you can open the wall at the berserk pack, the door, then take the lift up. To the north is a box of ammo and a chainsaw. (sector 808)
  13. In the halls north of the gray light halls, open the yellow door in the middle, head up to the next intersection, then open the northeast wall here to get boxes of rockets and a box of shotgun shells. (sector 874)
  14. In the halls north of the gray light halls, head to the northwest side near a window and under a bridge. Open the north wall, then as the path goes northwest, open a wall at the north side for a hidden passage to the nukage room. (sector 880)
  15. At the northwest hall of the water stadium press the switch, which opens a door to the south. However, the door closes when you approach it. You will have to head north, find the hidden teleporter, then return to the water stadium's northwest side, then leave through the window and head to the northernmost window to get the soul sphere inside. Although you can do this without pressing the switch, the door must remain open for the next secret. (sector 1641)
  16. Assuming the door mentioned in the previous secret is open, make your way to the water stadium without closing the door and head to the east set of steps. Go up, go out the window, and head to the southernmost window. Take the hall, open the blue skull door, and take the lift up, which is just an alternate passage to the water stadium. (sector 1657)
  17. In the long hall with lots of lamps (west of the round blue hall), make your way to the north end where a switch is, which opens the door and another one to the north. There, press the switch, then leave into the hall and head west. Keep heading west and north until a door to the east. Enter this room, jump on the crates, then go to the northwest corner. Open the wall for a secret passage leading to a box of ammo, a box of shotgun shells, a medikit, a green armor, and an armor bonus. (sector 1679)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 17, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 393)
  2. facing north. (thing 394)
  3. facing north. (thing 395)
  4. facing north. (thing 396)
  5. facing north. (thing 397)
  6. facing north. (thing 398)
  7. facing north. (thing 399)
  8. facing north. (thing 400)

Statistics[edit]

Map data[edit]

Things 2846
Vertices 17795*
Linedefs 18688
Sidedefs 25119
Sectors 3222
* The vertex count without the effect of node building is 15122.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]