MAP04: Hades House of Horrors - Part 1 (1994 Tune-up Community Project)

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1994 Tune-up CP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Hades House of Horrors - Part 1 is the fourth map of 1994 Tune-up Community Project. It was designed by Mr. Freeze and uses the music track "Hell Pirates" by John Sawczak and John Wolanski.

Walkthrough[edit]

Map of Hades House of Horrors - Part 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northwest part of the starting area, head around the column there to find a switch that will lower a wall to the east. Take this path to reach a super shotgun at its end. (sector 17)

Bugs[edit]

The lift leading down to the blue key (sector 21) pointlessly has an invisible button on the side of the lift itself (linedef 87) to activate the lift, when the button next to the lift serves the same purpose. The original version of the level (HHH-21.WAD) has a walk-over line where this level has the pointless button.

The rising platform at the end (sector 60) has walk-over lines on each side that make it rise out of the hot rock. It has several issues:

  • The exit button is blocked by an invisible trigger line without the pass use flag until the player gets closer to the button than is usually required for a successful press. This problem is inherited from the original map.
  • It starts off being a normal platform that is safe to stand on, as opposed to the original map counterpart which is submerged in nukage. This means it is pointless to for it to have texture-changing linedef actions, yet it has them on the east and south sides. Activating the east side makes the platform become hot rock, though it deals no damage.
  • The west side has a pressable switch action (with no switch texture) instead of a walk-over action like the rest.

A heavy weapon dude (Thing 108) in the south near the 'H' has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:26.11 j4rio 2012-05-14 9404-126.zip
NM 100S
UV -fast 2:01.74 GrumpyCat 2013-08-16 9404f-201.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 152
Vertices 1772*
Linedefs 1844
Sidedefs 2981
Sectors 399

* The vertex count without the effect of node building is 1463.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]