MAP04: Hell Mountain (No Rest for the Living)

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No Rest for the Living maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Hell Mountain is the fourth map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Shawn's Got the Shotgun" by Robert Prince, from Doom II. The par time is 1:45. In the version released as an official add-on, it utilises the red hellish sky of Doom II (SKY3) instead of the default one featuring brown clouds (SKY1), thanks to DMAPINFO.

Walkthrough[edit]

Map of Hell Mountain
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Walk forward to the marble building and open the big marble baron head. Get inside and open a door. Turn left, walk along, open three doors behind each other, jump down and take the yellow skull key.

After the yellow skull key is taken, open the door in front of it and the yellow door behind it. Turn left twice and open the door. Push the switch behind it to lower the blue skull key in front of it.

After taking the blue skull key, turn left, open the blue door and go through the gate.

Other points of interest[edit]

Touching the door north of the yellow skull key opens a teleporter in the start room with the destination just behind that door. This new shortcut enables you to save up the partial invisibility from secret #1 for a more efficient use inside the castle. In coop mode, in the case that a player dies and respawns at the map start, they can use the teleporter instead of walking up to the castle.

Secrets[edit]

  1. From the starting area, follow the hallway to the east. At the bend, instead of entering the open area to the north, press the wall to the south to open a secret room (sector 550) with two medikits and a partial invisibility.
  2. After entering the castle through the door north of the yellow key and standing in front of the yellow door, walking west opens an alcove in the northern wall west of the yellow door, releasing an ambush (an imp on ITYTD and HNTR, a pinky on HMP, or a cacodemon on UV and NM skill levels). Press the northern wall of this alcove to find a secret area (sector 423) with eight health bonuses, two medikits, and a switch (it's related to secret #6). Through the window in the western wall, you can easily kill the imps.
  3. Return to the hallway south of secret #2 and follow it to the western end, then to the south. Open the door to find a room with some monsters and an armor in front of a grating on the east. Press the western wall between the two red torches to find a pinky, a computer area map, a stimpack, and two sets of four shotgun shells (sector 811).
  4. Leave secret #3, enter the door to the south, ascend the stairs, and walk through another door to enter the courtyard. Look towards the southernmost point, you can walk behind the bloodfall. Press the south wall to find a teleporter that leads to the red key. (sector 776)
  5. At the bottom of the courtyard (at its northernmost point), there is a wall in the center that can be pressed on. Press the switch in the room behind (sector 836); a door at the top of the courtyard's steps opens (it's also a monster closet). The door leads to the castle balcony where a plasma gun lies waiting.
  6. Once you have lowered the pillar the blue key is on, return to secret #2. Press the switch there, and back out of the alcove. Turn west and run past the blue key platform, taking the first available north opening through where the bars were formerly blocking the entrance. In the west corner, the wall will be open. Enter and walk up the stairs to find a soul sphere (sector 425).
  7. Secret exit: After entering the yellow door from the south, walk due north through the hallway. Walk to the eastern part of the mound in front of you and ride up the wooden lift. Pressing the skull switch (you need the red key from secret #4) opens a wall in the north of the passage west of you, along with a cacodemon. Enter the dark area in the new opening to register the secret sector (sector 533) and proceed to the northern end of the corridor. In front of the eastern wall are three candles. Press it to find an imp and a second switch. Pressing it opens the wall at the corridor's northern end. Kill both pinkies and find a third switch in the north, across the bars. Press it to open a passage next to the second switch. Follow it to find two imps, four armor bonuses, and a fourth switch to the north of the platform. Press it to lower the bars across the third switch and run up the stairs there to open a door in the westernmost part of the area, and then lower the lift in front of you. Ride the lift up, and run west to enter the door before it closes. (You can open it from inside; do it if you want to kill a bunch of imps, and/or grab a megaarmor). The teleporter behind it is the exit to the secret level MAP09: March of the Demons.
  8. After using the first skull switch in secret #7, enter the passage where the cacodemon came from. Hug the eastern wall and walk southwards, exiting the passage, following the bend. Keep hugging the wall to your left. Before you descend the step to the east, you will find the secret (sector 868). See Bugs section below.

Bugs[edit]

There are only 7 intended secrets in Hell Mountain; the 8th secret is a mapping oversight in which one normal ground sector was inadvertently marked and released as secret. See here (archived 🏛) and here (archived 🏛). To collect this final "secret" simply walk over the sector like any other secret.

When pointed out to the map's creator, Russell "Castle" Meakim, he replied:

"How in the world did that get by?? *scratches head* Can anyone confirm if that is also a problem on the 360 version?"
"Yeah its confirmed and noted now. Anyone find anything else like this PM me or Squib ok."

The trigger (linedef 1931) to open the teleporter shortcut at the start is placed in front of the door to the castle, blocking use attempts on the door, until the door is approached closer than would seem necessary. This makes the door appear unresponsive.

Demo files[edit]

Areas / screenshots[edit]

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Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:41.63 Ks4 2021-11-12 nerve-4-4163.zip
UV speed (secret exit) 1:01.11 Ks4 2021-11-13 nerve-4s-10111.zip
NM speed (normal exit) 0:43.60 Ks4 2021-08-23 nerve-4n-4360.zip
NM speed (secret exit) 1:12.91 Ks4 2023-06-09 nr4sn-11291.zip
UV max 3:36.29 Andrea Rovenski 2024-11-18 nr04-336.zip
NM 100S 2:08.51 Andrea Rovenski 2024-11-30 nr04s208.zip
UV -fast 5:27.51 Andrea Rovenski 2019-07-10 nr04f527.zip
UV -respawn 3:00.83 Andrea Rovenski 2019-07-10 nr04r300.zip
UV Tyson 21:26.71 Andrea Rovenski 2018-05-07 nr04t2126.zip
UV pacifist (normal exit) 0:41.89 Andromeda 2020-10-08 nr04p041.zip
UV pacifist (secret exit) 1:31.69 Niloquì 2023-04-22 nr4sp131.zip
NoMo (normal exit) 0:38.63 Teedre 2021-02-27 nr04o3863.zip
NoMo (secret exit) 0:55.63 Teedre 2020-10-10 TomatoTom_NRoPack.zip
Stroller (secret exit) 4:32.06 Niloquì 2023-04-22 nr4sstr432.zip

The data was last verified in its entirety on December 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 478)
  2. facing east. (thing 479)
  3. facing west. (thing 480)
  4. facing south. (thing 481)
  5. facing east. (thing 482)
  6. facing east. (thing 483)
  7. facing north-east. (thing 484)
  8. facing north-east. (thing 485)
  9. facing west. (thing 486)
  10. facing south. (thing 487)
  11. facing south. (thing 488)
  12. facing east. (thing 494)

Statistics[edit]

Map data[edit]

Things 520
Vertices 4212*
Linedefs 4466
Sidedefs 7423
Sectors 874
* The vertex count without the effect of node building is 3626.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • In terms of the counts of vertices, linedefs, sidedefs, and sectors, Hell Mountain is the most complex map in No Rest for the Living, and most likely one of if not the most complex official maps published for the game thus far.

See also[edit]

Sources[edit]

External links[edit]