MAP04: Holding Area (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Holding Area is the fourth map of Doom 64 for Doom II. It was designed by Da Werecat and uses the music track "Blackness Ahead (One Last Remembrance Trip)" by José Navarrete (CoTeCiO).

Walkthrough[edit]

Map of Holding Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Flip the switch in front of you to go down to a room with spectres and shotgun guys (plus imps and zombiemen on Hurt Me Plenty (HMP) skill level or higher) then press the button on the east wall to open the door on the opposite side of the room. Go through the door to enter a dark tunnel and collect the supercharge near the entrance, then follow the tunnel south to a P-shaped section. Enter the chamber on the west side of the P to see three buttons, press the west and south buttons to open some doors nearby (the north button summons monsters), then go to the second chamber in the south-east corner of the P to find three more buttons. The north and east buttons in this chamber will open more doors that will lead you to the exit later, while the southern button summons more monsters.

Go through the open door on the east side of the P and climb some stairs to a square walkway guarded by imps and nightmare imps. Flip the switch at the south-east end of the walkway to lower the lift underneath you, then go north and west past some lost souls to get the blue keycard. Retrace your steps to the P-shaped tunnel and head west into a tall room with four columns, destroy any waiting lost souls then climb the stairs at the north end of the room to reach the floor above. Go to the blue door at the south end of the ledge (the switches here are only used to access secret #4) and open it to trigger an ambush by revenants (plus a Hell knight on HMP or a baron of Hell on I'm Too Young To Die and Hey Not Too Rough), then climb the steps to the exit button.

Other points of interest[edit]

Secrets[edit]

  1. At the start, before using the switch to take the lift down open the wall behind you to get a berserk pack. (sector 89)
  2. At the south-east end, there is a square monitor in the middle that has a wall rising and lowering around it. When the wall has lowered, shoot the monitor, then get to the north-west side to get a chaingun behind a rising and lowering floor. (sector 67)
  3. Climb the steps to the western section of the map and use the monitor on the north-west wall. This will open up two secret compartments with rockets, boxes of rockets, and an armor. Both compartments count as one secret. (sector 96)
  4. In the southern of the two secret compartments that make up secret #3, use the terminal to lower a teleporter in the neighboring room. Go to that room and take the teleporter to get a rocket launcher. (sector 112)
  5. To reach the door south of secret #4, you need to tinker with the switches that raise and lower the round platforms on the balcony. The north switch in each set raises it up by one, while the south switch will lower it all the way. From the initial setting, use the north switch once in the first set, the south switch once and north switch twice in the second set, and the north switch twice in the last set (leave the third switch alone). Go back to secret #4 and the platforms should be aligned properly so that you can run across them to the door, which opens when you get there. A plasma gun and energy cell packs are beyond the door. (sector 36)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.86 Dylan Gill (TheV1perK1ller) 2019-03-25 d6404p050.zip Cross-listed from Pacifist
NM speed
UV max 2:21.77 Dylan Gill (TheV1perK1ller) 2019-03-24 d6404-221.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 4:18.69 Dylan Gill (TheV1perK1ller) 2019-03-26 d6404t418.zip
UV pacifist 0:50.86 Dylan Gill (TheV1perK1ller) 2019-03-25 d6404p050.zip
NoMo 0:42.77 Dylan Gill (TheV1perK1ller) 2019-03-18 d6404o042.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 229)
  2. facing east. (thing 413)
  3. facing east. (thing 414)
  4. facing east. (thing 415)

Statistics[edit]

Map data[edit]

Things 416
Vertices 1508*
Linedefs 1585
Sidedefs 2209
Sectors 175
* The vertex count without the effect of node building is 1269.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]