MAP04: Hotel Hell (Hellfire: Dreams)

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Hellfire: Dreams maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Hotel Hell is the fourth map of Hellfire: Dreams. It was designed by Shadowman and uses the music track "Stalker" by Lee Jackson, from Duke Nukem 3D.

Walkthrough[edit]

Map of Hotel Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the room across the hall from the starting room, then use the light switch to get a shotgun. Open the north wall and take the teleporter to get a backpack. (sector 909)
  2. In the hall north of the fountain, go to the southwest counter and ride the gate of the counter up. Face northeast and shoot the skull, then quickly run over the counter that lowers there to get a stimpack and a medikit. (sector 371)
  3. Enter Secret #2, then quickly run outside to the fountain and get the plasma gun in the middle before it rises. (sector 333)
  4. In the large bathroom in the middle of the hotel, use the middle stall and get to the southernmost stall. Open the wall above the toilet to get an ammo clip and an energy cell. (sector 553)
  5. In the yellow key room, head up the south set of steps and head to the west side. Look northeast and shoot the switch, then quickly descend the steps and into the recessed wall near the east door. When it rises up, you can get a megaarmor. (sector 462)
  6. In Secret #4, open the south wall for health bonuses and a path to a bathroom with an ammo clip and a soul sphere. (sector 114)
  7. In the cellar at the southwest end, lower a wine cellar at the south wall to get a light amplification visor. (sector 813)
  8. Enter the northeast room of the hotel and use the fireplace to reveal a teleporter, which takes you to a berserk pack. (sector 12)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 418
Vertices 4636*
Linedefs 5672
Sidedefs 9166
Sectors 938
* The vertex count without the effect of node building is 4050.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]