This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Hotel Hell is the fourth map of Hellfire: Dreams. It was designed by Shadowman and uses the music track "Stalker" by Lee Jackson, from Duke Nukem 3D.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the room across the hall from the starting room, then use the light switch to get a shotgun. Open the north wall and take the teleporter to get a backpack. (sector 909)
- In the hall north of the fountain, go to the southwest counter and ride the gate of the counter up. Face northeast and shoot the skull, then quickly run over the counter that lowers there to get a stimpack and a medikit. (sector 371)
- Enter Secret #2, then quickly run outside to the fountain and get the plasma gun in the middle before it rises. (sector 333)
- In the large bathroom in the middle of the hotel, use the middle stall and get to the southernmost stall. Open the wall above the toilet to get an ammo clip and an energy cell. (sector 553)
- In the yellow key room, head up the south set of steps and head to the west side. Look northeast and shoot the switch, then quickly descend the steps and into the recessed wall near the east door. When it rises up, you can get a megaarmor. (sector 462)
- In Secret #4, open the south wall for health bonuses and a path to a bathroom with an ammo clip and a soul sphere. (sector 114)
- In the cellar at the southwest end, lower a wine cellar at the south wall to get a light amplification visor. (sector 813)
- Enter the northeast room of the hotel and use the fireplace to reveal a teleporter, which takes you to a berserk pack. (sector 12)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 4050.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
16 |
17 |
25
|
Shotgun guy |
13 |
18 |
23
|
Heavy weapon dude |
2 |
5 |
6
|
Imp |
15 |
25 |
34
|
Lost soul |
1 |
2 |
3
|
Demon |
3 |
4 |
8
|
Spectre |
2 |
3 |
5
|
Cacodemon |
1 |
2 |
6
|
Hell knight |
3 |
5 |
6
|
Zombie marine |
4 |
6 |
8
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
13
|
Box of bullets |
5
|
4 shotgun shells |
9
|
Box of shotgun shells |
1
|
Energy cell |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
14
|
Medikit |
6
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
11
|
Health bonus |
26
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Light amplification visor |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
11
|
Teleport landing |
4
|
Voodoo doll |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]