MAP04: Kingdom Come to Zero Hour (GothicDM 2)
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| GothicDM 2 maps 01-11 |
|---|
|
(01 - 11) |
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP04: Kingdom Come to Zero Hour is the fourth map of GothicDM 2, a deathmatch megawad. It was designed by Michal Mesko (msquid) and uses the music track "Egyptian Pharaoh" by Marc Pullen (Fanatic).
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south-east. (thing 8)
- facing south. (thing 20)
- facing south-west. (thing 35)
- facing south-east. (thing 41)
- facing west. (thing 42)
- facing south. (thing 43)
- facing east. (thing 44)
- facing south-east. (thing 48)
- facing north. (thing 53)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 121 |
| Vertices | 1137* |
| Linedefs | 1230 |
| Sidedefs | 1675 |
| Sectors | 210 |
* The vertex count without the effect of node building is 1015.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 4 | 2 | 2 |
| Super shotgun | 0 | 2 | 2 |
| Chaingun | 2 | ||
| Rocket launcher | 0 | 2 | 1 |
| Plasma gun | 0 | 0 | 1 |
| BFG9000 | 0 | 0 | 1 |
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 14 | 14 | 0 |
| Box of bullets | 1 | 1 | 0 |
| 4 shotgun shells | 8 | 8 | 0 |
| Box of shotgun shells | 1 | ||
| Rocket | 0 | 4 | 0 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 6 | 6 | 0 |
| Armor | 1 | 1 | 0 |
| Megaarmor | 1 | 0 | 0 |
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 9 | 9 | 0 |
| Health bonus | 4 | 4 | 0 |
| Supercharge | 1 | 1 | 0 |
| Backpack | 1 | 0 | 0 |
| Partial invisibility | 1 | 1 | 0 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 9 | ||
| Teleport landing | 1 | ||
