MAP04: Locked And Loaded (Doom Core)
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Doom Core maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Locked And Loaded is the fourth map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Kitchen Ace (and Taking Names)," from Doom, composed by Robert Prince.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the southeast part of the eastern complex, find the wall with the yellow light at the bottom and press it to open it like a window. When you drop out, the soul sphere pillar (sector 20) in front of you will lower.
- East of where the blue key is, use the blue stone wall with the face and a teleporter to the south will lower. Enter it to reach a room (sector 182) with a berserk pack, partial invisibility, health bonuses, and armor bonuses.
- Open the red door at the starting area and shoot at the terminal on the west wall. This will reveal a megaarmor to the north of the terminal. (sector 98)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:49.14 | DreamTimes | 2023-03-14 | dcv04-049.zip | |
NM speed | |||||
UV max | 5:24.83 | Yousuf Anik | 2016-04-06 | co04-524.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing east. (thing 130)
Statistics[edit]
Map data[edit]
Things | 388 |
Vertices | 2467* |
Linedefs | 2529 |
Sidedefs | 3775 |
Sectors | 255 |
Things[edit]
This level contains the following numbers of things per skill level:
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