This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Meat Mincer is the fourth map of DBP37: AUGER;ZENITH. It was designed by Ilya Lazarev (joe-ilya) and uses a MIDI rendition of the music track "Gene Gadget Zone: Act 1" from Sonic 3D Blast. The par time defined in MAPINFO is 1:40.
Walkthrough[edit]
Essentials[edit]
Follow the arrows east and head up the stairway. Head north until the train doors on the east open up. Go inside the train and head south until you reach the front cab. Press the button to open the doors to the eastern train platform and exit the train. Follow the arrow down the stairs and go through the L-shaped corridor. Head up the stairs in the next room, shoot the glass and head through the door out of the train station. Keep moving forward along the winding road until it dead ends and take the eastern path through the sewer system. Once you reach the sewer's control center, take the northern path out of the sewers to the other end of the road. Follow the arrows forward and enter the building at the end of the road. Head north and go up the stairs to the east. Continue east out of the building and head straight to the exit.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- After you take the first stairwell from the start, you'll be in a room next to a large train. On the western wall, interact with the strobing skull graffiti to open a passage into a secret room with a doomguy corpse and an invulnerability. (sector 25)
- After emerging into the street and having to detour around the roadblock, you'll travel through tunnels to a room with several computer blocks and large shutters. The panel marked with the yellow button light (in the southwest corner) can be interacted with to open the shutters and reveal enemies, as well as a secret invulnerability. (sector 610)
Non-Official[edit]
- You'll eventually reach a pair of escalators, going up. At the top, interact with the panel between them to lower the wall and allow you to drop into the gap between the escalators. This gap contains a berserk pack. While not marked as a secret, this area could be considered hidden and nontrivial to find.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on February 6, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3119.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
48
|
Shotgun guy |
2
|
Heavy weapon dude |
8
|
Imp |
28
|
Lost soul |
8
|
Demon |
5
|
Spectre |
2
|
Revenant |
4
|
Arachnotron |
3
|
Commander Keen |
5
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6
|
4 shotgun shells |
6
|
Box of shotgun shells |
1
|
Rocket |
39
|
Box of rockets |
21
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
24
|
Medikit |
14
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
47
|
Health bonus |
133
|
Berserk |
1
|
Invulnerability |
2
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
134
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]