MAP04: Nukage Processing (Hell To Pay)

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Hell To Pay maps 01-11

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This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Nukage Processing is the fourth map of Hell To Pay.

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Walkthrough[edit]

Map of Nukage Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you cross the bridge after going through the blue door and enter the final area, the first wall on the left can be opened. Inside are shells and a medikit. (sector 82)
  2. After you go up the first set of stairs through the red door and try to enter the next door, an alcove will open up with enemies. One of the corners of the alcove is a lighter shade than the others. Open this wall to get ammo, a backpack and two medikits. (sector 204)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:26.80 Vladimir Monakhov (skepticist) 2009-06-11 hp04-426.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 34)
  3. facing north. (thing 35)
  4. facing north-east. (thing 36)
  5. facing north-east. (thing 38)
  6. facing north-east. (thing 39)

Statistics[edit]

Map data[edit]

Things 376
Vertices 1577*
Linedefs 1529
Sidedefs 2177
Sectors 225
* The vertex count without the effect of node building is 1273.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]