MAP04: Outer Base (Community Chest)

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Community Chest maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Outer Base is the fourth map of Community Chest. It was designed by Daniel Trim (Bad Bob), and originated as MAP01 of his 2002 WAD, Redux.wad.

Walkthrough[edit]

Map of Outer Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the two doors to the north. Go through the eastern passageway, and flip the northern switch. Enter the western building, and flip the switch. Trigger the switch in the next room, and go into the western tunnel. Flip the switch, go north, and head upstairs. Hit the switch, and head outside through the eastern doorway. Go up the rocky stairway at the north, and grab the red key. Backtrack to the red door, and open it. Go through the hallway, and press the next switch. Run on through the next door, and flip the switch.

Other points of interest[edit]

Secrets[edit]

  1. In the starting hallway, part of the western wall has a cross-shaped panel. Open it to find some clips and shells. (sector 9)
  2. When you go up the staircase by the red door, the computer panel to the door's west will open. Quickly run back down, and enter the newly-revealed compartment to find a box of shells and a rocket. (sector 107)
  3. After opening the red door, there is a section of wall with lights on the bottom. Open it to find a switch. (sector 154)
  4. Flip the switch in secret #3, and return to the northwest room. Look to the western alcove to find a clip, some shells, a medikit, and a soul sphere. (sector 150)

Bugs[edit]

In Boom and other related ports, the middle texture obscuring a monster storage west of where you find the red key sinks partially into the floor.

One Spectre (thing 78) on the stairway up to the red key is immobile, due to being placed squarely on a linedef separating steps.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:37 Graim 2010-05-14 cc04-037.zip
NM speed
UV max 02:41 TheV1perK1ller 2017-06-26 cc04-241.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:43 blob1024 2009-12-24 cc04p043.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 228
Vertices 1098*
Linedefs 1170
Sidedefs 1640
Sectors 189
* The vertex count without the effect of node building is 990.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]