MAP04: Processing Plant (Hellbound)

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Hellbound maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Processing Plant is the fourth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track " ".

Walkthrough[edit]

Map of Processing Plant
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the far eastern end of the nukage, you can pick up a computer area map. (sector 192)
  2. In the southeast corner of the room with the silver sewer pipes, open the wall between the two metal bars to find a light amplification visor and a radiation suit. (sector 194)
  3. In the small room northwest of the big room with the silver sewer pipes, open the red door to the south and use the lift, but go north and grab the rocket launcher. (sector 210)
  4. Take the path to the right of the exit to the lift. Ride it up to a room with a super shotgun and shotgun shells. The door in this room counts as the secret. (sector 412)
  5. Enter the room accessible via the yellow doors and get to the higher floor where the two computer terminals are. Use both of them to open the way to the green armor, box of ammo, and box of shotgun shells down below. (sector 421)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 4)
  2. facing east. (thing 193)
  3. facing south-west. (thing 194)
  4. facing west. (thing 195)
  5. facing north. (thing 196)
  6. facing east. (thing 373)
  7. facing east. (thing 398)

Statistics[edit]

Map data[edit]

Things 424
Vertices 5174*
Linedefs 4898
Sidedefs 7834
Sectors 664
* The vertex count without the effect of node building is 4090.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]