MAP04: Red Strands (Community Chest 64)
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| Community Chest 64 maps 01-10 |
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MAP04: Red Strands is the fourth map of Community Chest 64. It was designed by Kore. This level takes place in a facility under a red, fiery sky.
Contents
Walkthrough[edit]
Essentials[edit]
You start in a small room. Open the door to your left and pick up the supercharge. You will be trapped, and after a moment the walls will lower to reveal a large outside area containing a great number of shotgunners and zombiemen. When they are killed, open the large gate in the center to find an armor, then go through the door to its right. Kill the monsters inside and head up the staircase. In the room with the brown liquid, you can press on the monitor to open it, giving you a safe opportunity to clear out the monsters in an upcoming room. Go through the door in this room, and kill the lost souls and the cacodemon. In the following area you will have to kill multiple Hell knights. When they are all killed, follow the brightly lit passage into a room with a walkway through a pool of blood. There is another armor to the side if you need it. Continue forward, down the steps, and grab the chainsaw suspended from a chain. Now press the switch on the opposite side of the passage: immediately run forward toward the two lost souls that spawn in front of you and kill them, then run up the stairs. After a moment, multiple spectres and Hell knights will spawn in the room, which you can now deal with from a safe position. Kill everything, then grab the berserk powerup and the yellow keycard.
Press the yellow panel on the other side of the walkway to open it, revealing a rocket launcher and two rockets. Pick them up and continue forward, then enter the small alcove with a yellow switch and press it. A set of metal bars will rise up ahead. Enter the teleporter to warp to an isolated hallway and kill the shotgunners in front of you. The walls will then lower to reveal four nightmare imps. Enter either of the two doors, then go outside. When you do, a group of monsters, including Hell knights and pain elementals, will spawn in the room behind you. Ignore them, and enter the nearby teleporter. This will warp you into a room you passed by earlier, where a megaarmor and chaingun will now be accessible. Pick them up and deal with the monsters up in the room in front of you. When they are killed, go back to the balcony. Before you pick up the red skull key, shoot as many of the shotgunners on the ledge as you can. When you pick up the red skull key, you will be trapped, and two mancubi and an arachnotron will appear on the ledge outside. After some time has passed, a group of cacodemons will also spawn. You do not need to kill any of the monsters here to escape: after some time has passed, the bars will lower, and you can leave.
Leave the balcony and enter the small red door to the left. Follow the passage and head up the steps to find the blue keycard. When you approach it, you will be ambushed by lost souls. Return to the room outside of the balcony, then go left to find a new area has opened up. Climb the small ledge and go through the blue door. Pick up the supercharge to exit the level.
Other points of interest[edit]
Secrets[edit]
- Open the first door and press the wall immediately to the right of it to reveal a berserk powerup. (sector 204)
- After taking the teleporter unlocked with the yellow key, press the wall in front of you to unlock a backpack, a box of bullets and a box of shotgun shells. (sector 190)
- After getting the red key and going through the rooms it unlocks, go up the stairs to where the blue key is, and press the wall behind it to access a stimpack, two boxes of bullets, and a way back into the main courtyard. (sector 600)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Miscellaneous demos[edit]
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
Deathmatch[edit]
Player spawns[edit]
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing east. (thing 142)
Statistics[edit]
Map data[edit]
| Things | 318 |
| Vertices | 4246* |
| Linedefs | 2912 |
| Sidedefs | 4655 |
| Sectors | 613 |
* The vertex count without the effect of node building is 2282.
Things[edit]
This level contains the following numbers of things per skill level:
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