MAP04: Refinery (Scientist 2)

From DoomWiki.org

Scientist 2 maps
Episode 1: Central City
Episode 2: Siberia

07 08 09 10 11

Episode 3: Sacred City

12 13 14 15 16 17 18 19 20

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP04: Refinery is the fourth map of Scientist 2. It was designed by Roland van der Velden and uses a MIDI rendition of the Dream Theater song "6:00" as its music track.

Walkthrough[edit]

Map of Refinery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the building and use the western, wooden door. Press the western wall behind the box of shotgun shells to find a stimpack and a box of bullets. (sector 158)
  2. Enter the office with the blue key inside and press the northern painting for a blur artifact. (sector 92)
  3. In the hall past the blue door, follow the trail of clips until you see one on the wall to your right (east). Press the wall there to find a berserk pack. (sector 160)
  4. In the waterway with crates at the northern end of the map, press the wall behind the first crate (it's misaligned) to find a teleporter. Use it to get to the top of a silo containing another berserk pack, an armor bonus, some arrows, and a crossbow. (sector 24)
  5. Drop down from secret #4 to the floor below to find shotgun shells and a megaarmor at its southeastern corner. (sector 1)
  6. In the easternmost room with the various pools, press the switch at the western wall, climb back up, and you will notice that a platform that has dual shotguns on it has just raised a bit. Step on that platform and go around the wall to the western side of the area to get a backpack on a T-shaped platform. (sector 12)

Bugs[edit]

A demon (thing 18) is placed stuck inside an openable red key bar, and monster-blocking lines.

One each of the following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: dual shotguns (thing 237), AK-47 (238), flamegrenades (239), flamethrower (240), crossbow (241), chainsaw (242), backpack (243), and shotgun (244).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:55.57 Donatas Tamonis (Donce) 2006-06-10 sci2nmdt.zip
UV max 3:35.40 Beginner 2013-08-27 si204-335.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 220)
  2. facing south. (thing 221)
  3. facing south. (thing 222)
  4. facing south. (thing 223)
  5. facing west. (thing 224)
  6. facing east. (thing 226)
  7. facing south-west. (thing 298)
  8. facing north. (thing 299)

Statistics[edit]

Map data[edit]

Things 300
Vertices 1512*
Linedefs 1544
Sidedefs 2489
Sectors 193
* The vertex count without the effect of node building is 1287.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]