MAP04: Rendering (Earthless: Prelude)


Earthless: Prelude maps
Contact: Lost
The Hanged Gardens

06 07 08 09 10

Realm of the Weeping

11 12

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Rendering is the fourth map of Earthless: Prelude. It was designed by James Paddock (Jimmy) and uses the music track "Suspense" by Robert Prince. The par time defined in MAPINFO is 2:10.


Map of Rendering
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]



  1. Before running across both flesh crushers to the switch, face the switch on the other side then turn around and go forward. After that look right and press on the wall jutting out, it will open up and stepping in is what tags the secret. There is an imp, two rockets and the megaarmor that was teased from the beginning of the level. (sector 1)
  2. Go through the yellow door and on an indent on the left wall is a texture with pipes and holes. Open it like a door and kill the lost soul and shotgunner. As you approach the second step of the stairs get ready for two revenants to come out of a monster closet. After killing them continue up the stairs and enter a room with a megaarmor and two box of rockets to tag the secret. (sector 263)
  3. Go through the right red door and kill all the enemies, then lower the ledge that the imps were on like it was a lift. Walk through to the other side of the lift and the soulsphere from earlier that was on top of the crate will lower. (sector 232)


  • Go left of the red keycard to the green door, open it and go down the steps of the blue stairs and kill everything down there. To the left of the rocket launcher is a wall with a metallic pipe texture, open it to get into a non-official secret area. There are five imps, a cacodemon and a lift with a Hell knight that takes you back to the room with the green armor.
  • Behind the blood falls from where the two Hell knights came after grabbing the box of rockets in the blood maze, are two rockets (one for each Hell knight).


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 2, 2022.


Map data[edit]

Things 571
Vertices 1863*
Linedefs 2044
Sidedefs 2923
Sectors 342
* The vertex count without the effect of node building is 1680.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]