MAP04: Residential Area II (Alternate DOOM II)


Alternate DOOM II maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Residential Area II is the fourth map of Alternate DOOM II. It was designed by Alden Bates.


Map of Residential Area II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. You start in a room with eight large pillars. The south-westernmost one has a secret door in its south wall leading to a teleporter which takes you to the nukage waterfall in the centre. From the teleport landing, jump north-west - you will teleport to the inside of another pillar, where there is a super shotgun and a box of shotgun shells. Press any wall to get out. (sector 12)
  2. The south-easternmost pillar in the start area lowers on pressing, revealing a teleporter which takes you to an area from which you can jump to reach a megaarmor. (sector 15)
  3. After going through the door west of the start, take the first door on your right. Stand on the table and shoot the picture on the south wall. A passage opens to the north, leading to a teleporter to the inside of another pillar, where there is a partial invisibility, an energy cell pack, and a medikit. (sector 31)
  4. The north-west room, which contains the line which must be crossed to allow access to the red key, contains a small water area from which it is possible to reach a small slime area. The latter has a secret door to the north leading to three teleporters. The central one takes you to the top of the nukage waterfall, the others take you to the insides of two of the other pillars. (sector 51)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 67)
  2. facing east. (thing 68)
  3. facing south-west. (thing 69)
  4. facing south-east. (thing 72)
  5. facing south. (thing 94)


Map data[edit]

Things 119
Vertices 565*
Linedefs 536
Sidedefs 860
Sectors 109
* The vertex count without the effect of node building is 443.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]