MAP04: Sedgemire (Speed of Doom)


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Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Sedgemire is the fourth map of Speed of Doom. It was designed by Darkwave0000 and uses Gluestar.mid, an original track by Darkwave0000.


Map of Sedgemire
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Down the first lift, there is a hidden switch (linedef #5840) in the small place far on the right that opens a room for the berserk. (sector 1103)
  2. Just before grabbing the yellow key, just look on your right to open a small place for ammo boxes. (sector 1097)
  3. The small L with many armor bonuses after the yellow bars has a hidden switch (linedef #5929) that reveals a green armor. (sector 1123)
  4. Before falling in the moat (second screenshot), jump on the right: the nukage up there is secret. (sector 328)
  5. When you grab the rocket launcher, a heavy weapon dude comes from your left. Behind him, another hidden switch (linedef #1941) opens a room with rad shielding suits, you will need them. (sector 402)
  6. Don’t come back in the yellow key room, fall down and follow the brown and damaging nukage to a supercharge. (sector 585)


Demo files[edit]

Areas / screenshots[edit]


Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:45 Boris Klimeš (dew) 2010-04-11
NM speed
UV max 04:04 Qaatar 2011-03-04
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:42 AconyX 2011-02-20
First Demo Attempt 16:32 Nikolay Kamnev (Heretic) 2010-03-17 1 2

1. ^ Plays back with sod_old.wad

2. ^ Final time of 15:37

Last updated on June 19, 2013.


Map data[edit]

Things 474
Vertices 7144*
Linedefs 6897
Sidedefs 11088
Sectors 1321
* The vertex count without the effect of node building is 5702.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]