MAP04: Shift Phase (ICAR2015)

From DoomWiki.org

ICAR2015 maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP04: Shift Phase is the fourth map of ICAR2015. It was designed by Alexander S. (Eternal) and uses the music track "".

Walkthrough[edit]

Map of Shift Phase
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get on the first lift, which will lower the corners of the hub room. Quickly enter the northwest room and use the switch on the west side, then leave and go to the southwest corner that lowered and into the room before it rises to get a berserk pack. (sector 59)
  2. At the northwest end, head to the east door and shoot behind the north lamp. Head back and into the open corridor to the north to take a lift leading to a soul sphere. (sector 96)
  3. At the northwest end, open the east door and head east until you see a pool to the north. Enter it and look south to find a switch at the base. Press it and head back to the round hall, where you can now enter the middle with a plasma gun and energy cells. (sector 120)
  4. In the southwest part of the map, enter the south corridor and open the east wall at the candle to get a health bonus and a computer area map. (sector 218)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:17.23 Veinen 2015-09-28 i504-417.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 28, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 11)
  2. facing south. (thing 15)
  3. facing south. (thing 24)
  4. facing west. (thing 27)

Statistics[edit]

Map data[edit]

Things 299
Vertices 1165*
Linedefs 1332
Sidedefs 1883
Sectors 225
* The vertex count without the effect of node building is 1025.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]