MAP04: Sleeping Quarters (Daedalus: Alien Defense)

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Daedalus maps
Out of the trashcan and into the fire
Gentlebeings, start your engines

08 09 10 11 12 15 16 18 19

Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?

20 27 28 29 30 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Sleeping Quarters is the fourth map of Daedalus: Alien Defense. It was designed by Donald R. Howard and uses the music track MM_05.MID by Rich Nagel.

Walkthrough[edit]

Map of Sleeping Quarters
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the Engineering travel tube, turn left and enter the cargo bay. The small door on the western side leads to a small, narrow passage and a long, low hallway. Go through the door at the southern end of the hallway to reach the main hub of the level, which is octagonal in shape, with four officers' quarters in the centre and a number of rooms containing the ordinary crew's beds around the edges.

At the southern end of the hub there is another door, which leads to a room with several teleporters. Enter the south-eastern one, which teleports you to one of the rooms with beds. Ahead and to your left, next to the window, there is a red switch. Trip this to deactivate the laser beams barring the way to one of the officers' quarters - from the window, you can see it's the one on south side of the hub. Enter the teleporter, return to the hub, and go into the newly accessible quarters.

Turn around and press on the column in the south-east corner. This will open, revealing a chaingunner and an alcove with a switch. Press the switch to reveal an alcove behind the bed, containing a Hell knight, who will drop an engine core access badge when killed. Activate the command console inside the alcove, and return to Engineering.

Other points of interest[edit]

Much of this map is optional as far as making progress within the game is concerned, however there is plenty here to reward an exploratory player.

There is a travel tube to Engine Room on this map, but it must be activated from Engine Room, as it is possible to visit this map before you gain the proper access cards.

Secrets[edit]

  1. In the north hall, enter the west corridor. After the first turn, open a wall to the west to get a soul sphere. (sector 477)
  2. Continue from the previous secret and head south to a bigger room. Head to the south side and shoot the computer above you, which opens the southwest side. Find a switch here, use it, then head to the southeast end to get a backpack as well as either a box of ammo or a box of shotgun shells depending on your skill level. (sector 673)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2022.

Statistics[edit]

Map data[edit]

Things 267
Vertices 6689*
Linedefs 6143
Sidedefs 9300
Sectors 1078
* The vertex count without the effect of node building is 5347.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

In the demo, and in early beta versions, the switches that deactivated the forcefields around the officers' quarters were in crew closets rather than in plain sight, making them much harder to find.

See also[edit]

Sources[edit]

External links[edit]