MAP04: Temple of the Lost (Judgment)
From DoomWiki.org
Judgment maps |
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Ep.1: Step into the Fire
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Ep.2: Bringing Death in Kind |
Ep.3: Mutant Techgnawlogy |
Ep.4: Beholding Ancient Fears |
Ep.5: On the Seared Surface |
Ep.6: Aberrant Chroma-Death |
Secret levels |
MAP04: Temple of the Lost is the fourth map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Treacle Empire" by James Paddock (Jimmy). The par time is 6:30. In the Retrial edition this level received minor updates in things population and a few tiny geometry changes.
Contents
Walkthrough[edit]
Essentials[edit]
You spawn in the northern part of the map in a stone structure with pillars surrounded by rock and damaging lava. Immediately, you will be charged by several lost souls. Be careful while evading them, as the area outside the structure is occupied by former shock troopers, a zombieman variant with a high-damage plasma gun. Travel south, and travel through the door to get to the center intersection. As you cross the center, the doors on either side will open to allow several demons to attack you on either side.
Once you are done with the demons, go west to the room with the walkway encircling a pit. You will find many shotgun guys and zombieman variants in this area. Use the elevator north to get to an outside area with a damaging magma pool and pillars, where you will have to fight an arch-vile. North of that, there is a lord of heresy guarding the yellow key.
Backtrack back to the center intersection and travel through the east doorway. You will find a room with several dark imps and a mancubus at a vantage point. Clear them out, and open the yellow door and go south through the elevator. The next area is a series of square and rectangular rooms full of chaingunners, former marines, Hell knights, and demons. Be sure to avoid the open area toward the northeast of this room until you are ready, because it contains a pain elemental that you can avoid waking up until you have cleared out the rest of the area. There are switches past some chaingunners and pitfalls on the southeast and southwest side of this room, which will open the center south door, which contains the red key and a couple of revenants.
You can exit this room by intentionally falling through the pitfalls in the southeast and southwest of the room. This leads you to a horizontal hallway full of chaingunners and former human variants. Fight your way east, then north through an area full of demons, a Hell knight, and another mancubus at a vantage point, and find yourself back at the center intersection.
Go west again to the pit room, and then go south through the red door. The next room is full of dark imps, revenants, and a dangerous modified enemy called an azazel at the end of the room. Make use of the pillars on each side to provide cover as you take out the monsters here. The azazel is very bulky, and can also shoot barrages of four mancubus projectiles right after each other.
In order to open the final exit door, you need the blue key. Go through the east door into the southwest cavern. This backdoor entrance will allow you to sneak up on the revenants on pillars here, as well as pick up some rocket ammunition. There is some platforming to get to the blue key, so you need to kill the revenants, chaingunners, and knights in this area before grabbing it. Go north until you reach the center intersection, and go back to the long room with the pillars.
You can now activate the blue switch at the southern end of this room to open the exit door to the west. Go up the stairs, and be ready to fight some fallen and a lord of heresy before heading north to the exit.
Other points of interest[edit]
Secrets[edit]
- Head west from the central intersection and at the entrance to this area, go to the skull switch just north of the entrance. This lowers pillars to the west with boxes of bullets and partial invisibility. (sector 764)
- In the room at the east side, head through the small cave to the north and take the lift up to get a backpack and medikits. (sector 819)
- At the southeast part with the backpack, open the wall with the candle to find armor bonuses and a berserk pack. (sector 823)
- At the yellow door south of the intersection, head a bit east and look northwest, shooting the skull to open a wall to the west. You can now get energy cells and a plasma gun. (sector 834)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 1:35.49 | Tezur0 | 2022-02-23 | judg-lmps.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 4:55.60 | Bdubzzz | 2022-02-24 | judg-lmps.zip | |
NM 100S | |||||
UV -fast | 6:22.23 | Bdubzzz | 2022-03-18 | judg-lmps.zip | |
UV -respawn | 3:32.91 | Bdubzzz | 2022-03-18 | judg-lmps.zip | |
UV Tyson | 22:19.29 | Guanlan Chen (GarrettChan) | 2022-02-25 | judg-lmps.zip | |
UV pacifist | 1:35.49 | Tezur0 | 2022-02-23 | judg-lmps.zip | |
NoMo | 1:12.57 | Daniel | 2022-01-05 | judg-lmps.zip | |
NoMo 100S | 1:29.91 | Daniel | 2022-04-06 | judg-lmps.zip |
The data was last verified in its entirety on July 15, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north-east. (thing 560)
- facing south-east. (thing 561)
- facing south-west. (thing 562)
- facing west. (thing 563)
- facing north-west. (thing 564)
- facing south. (thing 565)
- facing south. (thing 566)
- facing south. (thing 567)
- facing north. (thing 568)
Statistics[edit]
Map data[edit]
Original ed.:
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Retrial ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
Original ed.:
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Retrial ed.:
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