MAP04: That Which Shall Not Be Named (Interception II)


Interception II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret map: 31

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: That Which Shall Not Be Named is the fourth map of Interception II. It was designed by DMPhobos and uses the music track "".


Map of That Which Shall Not Be Named
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the south end of the map, get to the rocket launcher platform, then east towards a pile of skull and candles. Head just a bit south of it, then drop down to the east to a teleporter below. This will telefrag an arachnotron on an island containing a medikit, a box of ammo, and a box of rockets. (sector 760)
  2. At the eastern walkway, head to the south end and jump west to the rocks. Go around to the west and a wall will lower to the south, with stimpacks, a backpack, an energy cell pack, and a box of rockets behind it. (sector 908)
  3. In the hall north of the area with translucent bloodfalls, go north and follow the trail of health and armor bonuses to the bottom until you hear a lift. Run back up the steps and enter the northern alcove before it closes to get a megaarmor, a stimpack, and shotgun shells. (sector 1038)
  4. At the northwest end of the map, go to the west side and jump into the void to the west, then take the teleporter. Head southeast and jump into the hole to get a berserk pack, a box of shotgun shells, a box of ammo, and a box of rockets. (sector 1105)
  5. In the area with translucent bloodfalls, go up the steps and enter the room on the left. Press the lion switch at the south end, then quickly go back down and through the bloodfalls in the center to get a soul sphere. (sector 1415)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 673
Vertices 7350*
Linedefs 7745
Sidedefs 12756
Sectors 1667
* The vertex count without the effect of node building is 6090.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]