MAP04: The Church (Obituary)
From DoomWiki.org
| Obituary maps 01-11 |
|---|
MAP04: The Church is the fourth map of Obituary. It was designed by Denis Möller.
Contents
Walkthrough[edit]
Essentials[edit]
Take the super shotgun and flip the switch in front of you to open two closets containing lost souls, then enter either closet to open the switch and reveal a small courtyard. Kill the demons and zombies waiting outside, including one or two bazooka men, then open the door on the east side and press the gargoyle switch behind it to lower a lift. Ride the lift and walk south to a button, which will open the door on the west side of the courtyard, then go through that door before it closes and approach the wall in front of you to open three closets containing demons. Press the switch in the middle closet to lower the north wall of the courtyard, then open the door behind it to enter a wooden room with two blocks.
Grab the chainsaw on the southern block then flip the switch on the northern block to lower the east wall and reveal demons and spectres. Flip another switch in the closet to open an alcove behind you containing a chaingunner, then press a third switch inside that alcove to raise a set of steps up to the northern door. Go through the door to reach a junction and take the east path, which will lead you up two staircases and past some shotgun guys to a bloodstained door, then pass through that door and head down the steps to another courtyard containing the red key. Reaching the bottom of the steps will cause the last step will rise which blocks your escape, and taking the key releases imps, demons and mancubi around you; once they are dead, press the switch in the north-east corner to lower the step again so you can leave.
Return to the junction and head west to a pair of red bars, open them then continue west to a switch that will raise a bridge over the nukage in this room. Cross the bridge and open the door on the other side to see a second bridge, kill the baron of Hell waiting on the other side then press the button it was guarding to open a teleporter in the previous room. Enter this teleporter to go to the neighboring yard, flip the switch in the north-east corner to lower three platforms with one or more bazooka men, then drop down the hole behind the middle platform to see a spectre guarding three switches. Press the east and west switches (the north switch releases a couple of zombies) then go back up to the yard and flip the switch that has opened next to the eastern door to get past it.
Enter the next room and kill the pain elementals hiding in the marble blocks at the south end, then collect the blue keycard under the blood crucifix to raise one or two revenants from the metal block by the northern staircase. Climb up the eastern steps to find one or two more revenants guarding a blue door, press the button behind it then return to the blue key room, where a wall has opened at the top of the northern staircase to reveal one to three barons guarding a teleporter. Enter the teleporter to reach the platform behind the button in the south-west room then press any of the exit signs around you to end the level.
Other points of interest[edit]
Secrets[edit]
- After getting the red key, climb the nearby steps and open the bloodstained door at the top, then open the red door directly ahead followed by the vent behind it to find a supercharge. (sector 150)
- Open the wall next to the blue door, which looks slightly different to the surrounding brickwork, to reveal a short passage then press the wall at the end of it to lower a lift with a spectre. (sector 283) Ride the lift and open the door at the top to find a supercharge, a box of bullets, and a box of shotgun shells.
Bugs[edit]
It is possible to get locked out of the closet on the west side of the chainsaw room (sector 52), softlocking the level. This is made possible by the switch to open the closet only working once to make the door keep itself open, and the inside of the closet door also being usable to open the door but making it close again after a delay. Stepping inside the open closet and using this open closet door and then stepping out will make it close with no way to open it. As the open door can also be pressed by monsters, they may do so and make it impossible to progress.
On the easy difficulty settings, a chaingunner (thing 80) in the southwest is stuck in a shotgunner.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 5:32.69 | vdgg | 2010-03-31 | ob04-532.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 250)
- facing north. (thing 251)
- facing north. (thing 252)
- facing south. (thing 253)
Statistics[edit]
Map data[edit]
| Things | 254 |
| Vertices | 1174* |
| Linedefs | 1317 |
| Sidedefs | 1932 |
| Sectors | 284 |
* The vertex count without the effect of node building is 1036.
Things[edit]
This level contains the following numbers of things per skill level:
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