MAP04: The Courtyard (Moonblood)


Moonblood maps
Episode 1
Episode 2

07 08 09 10 11

Episode 3

12 13 14 15

Episode 4

16 17 18 19 20

Episode 5

21 22 23 24 25 26

Episode 6

27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: The Courtyard is the fourth map of Moonblood. It was designed by Tomás Soares (Deadwing) and uses the music track "".


Map of The Courtyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the blue key room, shoot the switch across the window to the west, then quickly enter the closet west of the key, open the door, and head south before the wall rises. The switch here will lower the window as well as the platform you see outside, which contains a soul sphere. (sector 137)
  2. In the dark maze at the north end, go through the section with a blue light to hear something lower. Quickly head to the southeast alcove to find shotgun shells and a hidden passage leading to the blue key area. (sector 138)
  3. In the room at the south end with the steps, climb the steps, then run south towards the wall. When you make it, press on the monitor at the right end of this wall to find a secret passage. At the end, use the switch to lower the liquid, then hop in to get rockets and a rocket launcher. (sector 277)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.26 Laure 2022-08-14
NM speed
UV max 2:33.57 Laure 2022-08-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 26, 2022.


Map data[edit]

Things 197
Vertices 1086*
Linedefs 1334
Sidedefs 1823
Sectors 293
* The vertex count without the effect of node building is 1012.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]