This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: The Garden Terminal II is the fourth map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "CCCool," originally composed by Lee Jackson for Rise of the Triad.
Walkthrough[edit]
Map of The Garden Terminal II
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- To get the chainsaw on the fountain, use the big gate behind it, and shoot the barrels in the northeast corner of the next area. The switch you see in this corner is timed in accordance with the big gate, so lower that gate and quickly flip the switch. A step raises to the fountain and you can get the chainsaw. (sector 101)
- In the blue key yard, use the teleporter to appear on the fort above the first yard. In the southeast corner, there is a translucent wall you can walk through containing a backpack, a box of ammo, and a box of shotgun shells. (sector 186)
- At the exit courtyard, find the slimy wall and lower it to get a megaarmor. (sector 299)
- Open the yellow door and use the lift to go down. Look at the walls behind the candles and open the one that looks different from the rest. You will find a soul sphere. (sector 300)
- On the steps leading down to the red key, find the lit gargoyle switch and press it, then head back up the steps to the open room for a rocket launcher, rockets, and lots of health and armor bonuses. (sector 307)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1639.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
12
|
Shotgun guy |
5 |
7 |
7
|
Heavy weapon dude |
8 |
17 |
19
|
Imp |
35 |
57 |
72
|
Demon |
2 |
3 |
6
|
Spectre |
6
|
Revenant |
8 |
14 |
19
|
Hell knight |
8 |
11 |
14
|
Baron of Hell |
1 |
5 |
7
|
Mancubus |
2 |
8 |
8
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
19
|
Box of bullets |
9
|
4 shotgun shells |
25 |
27 |
29
|
Box of shotgun shells |
9
|
Rocket |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
20 |
25 |
25
|
Medikit |
3
|
Armor |
3
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
20
|
Health bonus |
28
|
Supercharge |
2 |
1 |
1
|
Backpack |
2
|
Berserk |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
24
|
Teleport landing |
14
|
Voodoo doll |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]