MAP04: The Haunted Base (Selfish Series)


Selfish Series maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: The Haunted Base is the fourth map of Selfish Series. It was designed by Paul Corfiatis, with minor tweaks by Sam Woodman (Metabolist), and uses the music track "".

This map had been originally designed for the megawad Plutonia 2, but it was withdrawn from said project by Paul, due to its lack of progress, according to him.


Map of The Haunted Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Climb the right staircase and at the middle, open the inner wall to get a megaarmor. (sector 59)
  2. Open the red door at the start and go to the next door you see. Open the window just to the left of the door to find medikits, energy cells, and a plasma gun. (sector 211)
  3. Open the blue door and get to the central intersection of the steps. Open the northwest wall to get a blur artifact. (sector 213)
  4. Grabbing the yellow key reveals demon closets. Enter the southeast closet and use the southeast wall to find rockets and a rocket launcher. Open the door here to reach a courtyard where you can use a switch to get a megasphere. (sector 165)
  5. In the courtyard at the south end of the map, head to the east side and lower the north wall to find energy cells, a BFG9000, and a computer area map. (sector 34)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 185)
  2. facing south-west. (thing 186)
  3. facing west. (thing 187)
  4. facing east. (thing 188)
  5. facing south-west. (thing 189)
  6. facing north-east. (thing 190)


Map data[edit]

Things 437
Vertices 2186*
Linedefs 2089
Sidedefs 3054
Sectors 294
* The vertex count without the effect of node building is 1770.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]