MAP04: The Terminal (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: The Terminal (also called The Siltyards) is the fourth map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 1:30.

Walkthrough[edit]

Map of The Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Walk up the staircase and press a button to your left to lower the lift (A). Go up by lift then go to any of the two alcoves and drop down. Come down on a staircase and press button to your right. Return and enter the newly opened room. Use the teleport pad and you will be spawned looking at small outside area. Go to your left to a newly opened place (B). Go to the door. It opens by itself as you come to it. Use the teleport. From a place where you have spawned go forth and make a jump run to another room. Pressing the button will raise a bridge leading to a blue keycard (C). It is optional to press it but is recommended because you can get back to the other side faster by walking on the bridge. Now, go to your right and jump off near the blue keycard or on the bridge. Go over the bridge to get to the other side or if you have not pressed that button use the lift at the starting area (A) to get to that side. Go to a place with two blue doors and a fence between them (D). Open any door. You are in a small cave (E). Now drop down and go forth to the button in the middle. Press it and several walls will open. Enter one of the two alcoves front of you. Get the red key or wait a lowering platform then get it. Go to the lowered wall between two fences at the top (F). Go forth, open the red keyed door and flip the switch to finish the level.

Secrets[edit]

  1. Before dropping down the ledge in the cave area (E) go to left of you. Near the closed brown door open the wall to the south. Enter and go through the tunnel of the green cave. Open the door. Now, you are in a place surrounded with fence (sector 81) where you can get a cell and combat armor in the end of the corridor.
  2. In the cave drop down the ledge (E). Press the button to lower a column with the red key. A button at the top of the column will also be accessible to activate by shooting at it but first of all, you need to raise up in order to be at the same height with this button. Go to the west area of the cave (F). Raise by lift. Go forth and turn left. Go forth again to the area with two blue doors. Shoot the aforementioned button. Now, go back to the west part of cavern (F) and go down the stairs. Turn right and go forth to the teleporter pad. You will be on the top of two fences (sector 28). Now make a run jump to the other side and get a backpack and two rocket boxes.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.69 Krankdud 2014-05-20 d2twid_srl.zip
NM speed
UV max 1:41.97 rd 2016-11-29 id04-141.zip
NM 100S 2:32.60 DidierTranber 2023-08-15 id04ns232.zip
UV -fast 2:19.46 Andrea Rovenski (Cyberdemon531) 2022-06-01 d2twid04f219.zip
UV -respawn
UV Tyson 3:44.34 Andrea Rovenski (Cyberdemon531) 2022-05-30 d2twid04t344.zip
UV pacifist 0:41.37 NoisyVelvet 2017-04-19 id04p041.zip
NoMo 0:28.91 eLim 2015-02-09 id04o028.zip

The data was last verified in its entirety on August 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 130)
  2. facing east. (thing 131)
  3. facing east. (thing 132)
  4. facing north-east. (thing 133)
  5. facing south. (thing 137)
  6. facing south-west. (thing 138)

Statistics[edit]

Map data[edit]

Things 205
Vertices 632*
Linedefs 744
Sidedefs 1006
Sectors 123
* The vertex count without the effect of node building is 576.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]