MAP04: The Terminal (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: The Terminal (also called The Siltyards) is the fourth map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 1:30.

Walkthrough[edit]

Map of The Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Climb the steps and flip the switch to your left to lower a lift, then ride it up and walk west to drop down a shaft. Kill the imps and zombies in the neighboring room to the north, then enter that room and flip the switch on the east wall to open a teleporter to the south. Enter that teleporter to return to the previous area, then head east through a barrier that has lowered and enter a second teleporter that opens ahead to go to the room overhead. Kill the zombiemen and shotgun guys hiding in the niches on either side, run south through a doorway to jump into the neighboring room then press the button on the wall ahead to raise a bridge outside. If you carefully step through the window that opens, you can drop onto the bridge and walk south to get the blue keycard.

From the blue key, go back to the lift near the starting point and ride it up again, then head east and north to a pair of blue doors and open them, then go straight forward to drop into a pit. Flipping the switch at the north end of the pit will lower the pillar behind it and allow you to grab the red keycard on top, but will also open a compartment to the west with several demons, imps and shotgun guys. Take the red key, then go to the door that is revealed on the east side of the pit and open it to reveal a demon guarding the exit button.

Other points of interest[edit]

Go through the door next to the blue key to find a path leading up to a berserk pack. Watch out for the demons that teleport in as you approach it.

On I'm Too Young To Die and Hey Not Too Rough skill levels, a super shotgun is placed in the pit with the red key. On Hurt Me Plenty or higher, the weapon is moved to the back of the compartment that opens when you lower the red key.

Secrets[edit]

  1. Go through the blue doors then head west to two metal archways. Press the south wall between these archways to lower it and reveal a tunnel leading to a door, behind which is an energy cell and a megaarmor. (sector 81)
  2. Lowering the red key will reveal a button behind it. Enter the monster compartment on the west side of the pit and ride the lift up, then head south and east to get back to the blue doors. Look north across the pit and shoot the button to open a teleporter nearby, then enter it to reach the cage above the exit door, where you can find a backpack and two boxes of rockets. (sector 28)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.69 Krankdud 2014-05-20 d2twid_srl.zip
NM speed
UV max 1:41.97 rd 2016-11-29 id04-141.zip
NM 100S 2:32.60 DidierTranber 2023-08-15 id04ns232.zip
UV -fast 2:19.46 Andrea Rovenski (Cyberdemon531) 2022-06-01 d2twid04f219.zip
UV -respawn
UV Tyson 3:44.34 Andrea Rovenski (Cyberdemon531) 2022-05-30 d2twid04t344.zip
UV pacifist 0:41.37 NoisyVelvet 2017-04-19 id04p041.zip
NoMo 0:28.91 eLim 2015-02-09 id04o028.zip

The data was last verified in its entirety on August 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 130)
  2. facing east. (thing 131)
  3. facing east. (thing 132)
  4. facing north-east. (thing 133)
  5. facing south. (thing 137)
  6. facing south-west. (thing 138)

Statistics[edit]

Map data[edit]

Things 205
Vertices 632*
Linedefs 744
Sidedefs 1006
Sectors 123
* The vertex count without the effect of node building is 576.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]