This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
The Watchtower is a single-level PWAD for Doom II that came out in 1995, originally as the third map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium) and Greg Hyne (Acoma).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go east from the start room, and continue along the path until you reach a room with a staircase. The western wall of this room has a secret door (marked with a different texture) leading to an armor and a switch. The switch briefly lowers a super shotgun on a platform at the top of the stairs. (sector 248)
- From the central lift, jump through the western teleporter and continue along the twisty path. There is a secret door on your left (marked with a different texture) just before you reach the intersection, leading to a room with 24 health bonuses. There is a door to the south of this room (which can be opened from both sides) leading to the path south of the intersection. (sector 246)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 1)
- facing west. (thing 2)
- facing east. (thing 141)
- facing south. (thing 142)
- facing north. (thing 143)
- facing west. (thing 144)
- facing east. (thing 145)
- facing north. (thing 147)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1182.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
12 |
13 |
14
|
Heavy weapon dude |
6 |
8 |
10
|
Imp |
3 |
2 |
3
|
Demon |
3 |
8 |
7
|
Spectre |
0 |
1 |
1
|
Revenant |
3 |
4 |
6
|
Cacodemon |
1 |
1 |
2
|
Pain elemental |
1
|
Hell knight |
1 |
4 |
3
|
Baron of Hell |
0 |
0 |
2
|
Arachnotron |
0 |
0 |
1
|
Mancubus |
1 |
2 |
3
|
Arch-vile |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
8
|
Box of bullets |
3
|
4 shotgun shells |
13
|
Box of shotgun shells |
1
|
Rocket |
3
|
Box of rockets |
2
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
3
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
35
|
Supercharge |
1
|
Backpack |
5
|
Berserk |
1
|
Partial invisibility |
4
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Exploding barrel |
8
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]