MAP04: Time Zones Can Be Rough (32in24-9)

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32in24-9 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Time Zones Can Be Rough is the fourth map of 32in24-9, a 1v1 deathmatch megawad. It was designed by Travers Dunne (Hobbes).

Analysis[edit]

Spawn pointsUnmarked
Map of Time Zones Can Be Rough

Map layout[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 12)
  2. facing south-east. (thing 13)
  3. facing north-west. (thing 14)
  4. facing south-east. (thing 15)
  5. facing south. (thing 16)
  6. facing north. (thing 17)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 60
Vertices 450*
Linedefs 491
Sidedefs 707
Sectors 102
* The vertex count without the effect of node building is 392.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Clip 5
Box of bullets 3
4 shotgun shells 4
Box of shotgun shells 1
Rocket 4
Box of rockets 3
Energy cell 3
Health & Armor 1-2 3 4-5
Stimpack 3
Medikit 1
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 7
Health bonus 5
Supercharge 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 1

See also[edit]

External links[edit]