MAP04: UAC Checkpoint (Community Chest 3)

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Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: UAC Checkpoint is the fourth map of Community Chest 3. It was designed by Matthew Gilzinger (doom2day) and uses a modified version of the Doom music track "I Sawed the Demons."

Walkthrough[edit]

Map of UAC Checkpoint
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Shoot out the window of the building in front of you (to the east) using an impact weapon. Head through the now-broken window and approach the two doors to the east. Head through, and approach the northern switch; this will cause the wall in front of you to lower. Run north and press the switch in the middle of the west wall. Head down, and enter the tunnel just near the stairs to find a switch. Activate it, run west, and go through the corridor to the elevator. Activate it, and jump down to find a corridor with the yellow key at the end. Grab the key, head back up, and backtrack to where you shot out the window. Head downstairs and open the yellow door. Proceed through the hallway, open the next door, and head east. Press the switch in the pit to fill it and the pit to the west. Head south, and go west across the nukage pool. Press the western switch, kill or lead the baron of Hell out of the tunnel, and then press the next switch. Go through the northern door, and cross the narrow ledges in the center to get the red key. Exit the room, and backtrack to the north of the level. Open the red door, go through the passageway at the east of the next room, and enter the tunnel. Press the switch at the east of the tunnel, and head through the eastern doorway to exit the level.

Other points of interest[edit]

The door into the building and the door at the north of the starting area both require the blue keycard. However, there is no blue keycard in the map. The doors thus cannot be opened in single-player, but can be opened in deathmatch (where players have all keys.) This is likely deliberate; there is a different method to enter the building, and the northern door opens into a tunnel leading directly to the exit. In the latter case, it is possibly intended to allow greater freedom of movement in deathmatch.

Secrets[edit]

  1. After heading through the yellow key door, part of the northern wall is brighter than the others when viewed from a distance. Open this patch of the wall to find armor and a radiation suit. (sector 908)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 03:09 Tatsuya Ito (Tatsurd-cacocaco) 2008-11-28 c304-309.zip
NM speed
UV max 04:29 blob1024 2011-01-07 c304-429.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north-west. (thing 285)
  2. facing east. (thing 348)
  3. facing east. (thing 349)
  4. facing south. (thing 352)
  5. facing north. (thing 353)
  6. facing south. (thing 407)
  7. facing south. (thing 408)

Statistics[edit]

Map data[edit]

Things 410
Vertices 5112*
Linedefs 4289
Sidedefs 7560
Sectors 918
* The vertex count without the effect of node building is 3481.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was originally intended for an unreleased Ultimate Doom episode. This is reflected in the lack of Doom II items and enemies.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]