MAP04: Vedauwoo (1000 Lines 2 CP)

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1000 Lines 2 CP maps
Industrial planet levels
Industrial/subterranean levels

07 08 09 10 11

Ice planet levels

12 13 14 15 16 17 18 19 20

Marble palace levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Vedauwoo is the fourth map of 1000 Lines 2 - Community Project. It was designed by Aquila Chrysaetos and uses the music track "Moonlight" by Tristan Clark.

Walkthrough[edit]

Map of Vedauwoo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

As the level starts there are three imps behind you, and demons (or one or two Hell knights on Hurt Me Plenty (HMP) skill level or higher) in front of you; they will be facing away from you at first so grab the shotgun and shells in front of you then use the angled walls as cover while you get rid of them. Head north to a crossroads guarded by a revenant and a couple of chaingunners - from here you can head west to get the blue keycard, or east to get the red keycard.

Blue and red keys[edit]

Go west at the crossroads to a tunnel and follow it until you reach a bridge with a chaingun, boxes of bullets and medikits on it - use caution as there are cacodemons hiding under the bridge, along with an arachnotron and a couple of chaingunners on either side. Cross the bridge then turn left to see some imps on the other side of a nukage trench, drop into the trench and walk north to a green lever that will raise another bridge behind you. Once this bridge stops moving, press on it to lower it like a lift then cross to where the imps were standing - from here you can walk south to reach the blue key. Taking it will open monster closets containing two mancubi (or one mancubus and one arch-vile on Ultra-Violence (UV) and Nightmare (NM)).

Go east at the crossroads and follow the path round to a hall made of tan bricks. Head north past two groups of imps to a chaingun which is guarded by a knight (plus two imps on HMP or higher), then turn left to see a silver lever ahead - the lever will open a door on the east side of the hall revealing the red key, but it will also release an arch-vile (or two on UV and NM).

Exit[edit]

With both keys, return to the crossroads and head north to a room with a nukage pool which is guarded by one or two knights and revenants. Press the lift on the north side of the nukage to lower it so you can get up to the knights' ledge, then open both locked doors in front of you to confront two revenants (or an arch-vile on UV and NM) who are guarding the exit portal.

Other points of interest[edit]

Secrets[edit]

  1. At the north-west end, jump into the nukage on the west side of the bridge and shoot the south wall to find a mancubus and a portal. Enter the portal to get to a super shotgun. (sector 20)
  2. Jump south or east from secret #1 into some nukage and enter the cave that has an arch-vile (only on HMP or higher), an armor, and either stimpacks or medikits depending on your skill level (none on I'm Too Young To Die or Hey Not Too Rough). (sector 193)
  3. At the blue key area, jump into the nukage on the east side of the bridge and head south-east to a lift. Take it up to a supercharge. (sector 73)
  4. At the red key area, go to the west side of the brick hall where some windows are, and look at the west side of the metal column here to find a red button. This will lower the south wall revealing a spectre, a rocket launcher and rockets. (sector 190)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:04.29 Maribo 2021-12-13 1kl204m304.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 151
Vertices 975*
Linedefs 1000
Sidedefs 1430
Sectors 211
* The vertex count without the effect of node building is 795.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]