MAP04: Waiting for Worms (Pursuit)
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Pursuit maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Waiting for Worms is the fourth map of Pursuit, a deathmatch megawad. It was designed by Gary Gosson.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing east. (thing 7)
- facing east. (thing 8)
- facing west. (thing 9)
- facing north. (thing 10)
- facing west. (thing 11)
- facing south. (thing 25)
- facing south. (thing 26)
- facing north. (thing 27)
- facing north. (thing 28)
- facing south. (thing 54)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 80 |
Vertices | 564* |
Linedefs | 525 |
Sidedefs | 724 |
Sectors | 77 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 4 | ||
Super shotgun | 2 | 1 | 3 |
Chaingun | 4 | ||
Rocket launcher | 5 | 1 | 1 |
Plasma gun | 0 | 2 | 2 |
BFG9000 | 0 | 0 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 0 | 2 | 0 |
Box of shotgun shells | 0 | 2 | 0 |
Rocket | 0 | 4 | 0 |
Box of rockets | 0 | 4 | 0 |
Energy cell pack | 0 | 2 | 0 |
Items | 1-2 | 3 | 4-5 |
Armor bonus | 0 | 22 | 0 |
Supercharge | 0 | 1 | 0 |
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 10 | ||
Teleport landing | 6 |