MAP04: Waiting for Worms (Pursuit)

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Pursuit maps 01-11

(01 - 11)
12 13 14 15 31 32 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Waiting for Worms is the fourth map of Pursuit, a deathmatch megawad. It was designed by Gary Gosson.

Analysis[edit]

Spawn pointsUnmarked
Map of Waiting for Worms

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 7)
  2. facing east. (thing 8)
  3. facing west. (thing 9)
  4. facing north. (thing 10)
  5. facing west. (thing 11)
  6. facing south. (thing 25)
  7. facing south. (thing 26)
  8. facing north. (thing 27)
  9. facing north. (thing 28)
  10. facing south. (thing 54)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 80
Vertices 564*
Linedefs 525
Sidedefs 724
Sectors 77
* The vertex count without the effect of node building is 450.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 4
Super shotgun 2 1 3
Chaingun 4
Rocket launcher 5 1 1
Plasma gun 0 2 2
BFG9000 0 0 1
Ammunition 1-2 3 4-5
Box of bullets 0 2 0
Box of shotgun shells 0 2 0
Rocket 0 4 0
Box of rockets 0 4 0
Energy cell pack 0 2 0
Items 1-2 3 4-5
Armor bonus 0 22 0
Supercharge 0 1 0
Miscellaneous 1-2 3 4-5
Deathmatch start 10
Teleport landing 6

See also[edit]

External links[edit]