MAP04: Warzone (Mutiny)


Mutiny maps 01-11

(01 - 11)
12 13 14 15 31

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Warzone is the fourth map of Mutiny. It was designed by Ilya Lazarev (joe-ilya), Brayden Hart (AD_79) and Jon Vail (40oz), and uses the music track "Tar," composed by James Paddock (Jimmy).


Map of Warzone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The spawn door's knob is actually a switch, pull it to get a trail of 25 health bonuses. (sector 320)
  2. Jump on the tall stack of crates to the south from the red keycard and push the darker wall behind it to lower a backpack. (sector 565)
  3. Jump off to the right of the northernmost bridge onto the metallic ledge, walk forward and get a computer area map. (sector 828)
  4. Go behind the yellow bars, go downstairs and go through the snapped alleyway barricades and open the wooden door behind them to get a soulsphere guarded by a couple of arch-viles. (sector 834)
  5. Before you get out of the southernmost-easternmost building, check the brown stripe-lit hallway, for a wall with white marking on its bottom, open it to get a plasma gun, an energy cell pack and an energy cell. (sector 842)
  6. In the southern city follow the blue torches to find a small light gray ledge, walk on it and you will find a berserk. (sector 849)
  7. Jump on the farther metallic boxes in the southern city, behind these boxes is a light amplification visor. (sector 855)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 19:44.11 Poncho 2018-03-21
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing south. (thing 1011)
  2. facing west. (thing 1012)
  3. facing south. (thing 1013)


Map data[edit]

Things 1139
Vertices 4925*
Linedefs 5223
Sidedefs 7955
Sectors 919
* The vertex count without the effect of node building is 4108.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]