MAP04: Washed Up (Hadephobia)
|Hadephobia maps 01-11|
(01 - 11)
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Washed Up is the fourth map of Hadephobia. It was designed by Chris Bourke (purist) and uses the music track "". The par time defined in the DEHACKED lump is 3:00.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- Make your way through the dark cave northeastern on the map. Behind the wooden door, the last metal wall to the right contains an elevator which brings you to a megaarmor. (sector 108)
- From secret 1, run westwards onto the tower, get the super shotgun. (sector 64)
- This one contains a point of no return: Once the blue door is shut, you can't open it again from the inside; subsequently this area is shut down for good. Outside the blue door, opposite to it, press the blue device. Instantly get yourself through the blue door, then head for the left wall, where an alcove reveals an invulnerability for a short time. (sector 301)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|NM speed||1:06.74||Ryan Krafnick (Kraflab)||2016-07-24||hph04n106.zip|
The data was last verified in its entirety on April 3, 2022.
This level contains the following numbers of things per skill level: