MAP04: Washed Up (Hadephobia)


Hadephobia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Washed Up is the fourth map of Hadephobia. It was designed by Chris Bourke (purist) and uses the music track "". The par time defined in the DEHACKED lump is 3:00.


Map of Washed Up
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Make your way through the dark cave northeastern on the map. Behind the wooden door, the last metal wall to the right contains an elevator which brings you to a megaarmor. (sector 108)
  2. From secret 1, run westwards onto the tower, get the super shotgun. (sector 64)
  3. This one contains a point of no return: Once the blue door is shut, you can't open it again from the inside; subsequently this area is shut down for good. Outside the blue door, opposite to it, press the blue device. Instantly get yourself through the blue door, then head for the left wall, where an alcove reveals an invulnerability for a short time. (sector 301)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.74 Andromeda 2021-11-23
NM speed 1:06.74 Ryan Krafnick (Kraflab) 2016-07-24
UV max 3:15.71 lirui1001 2019-09-14
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 323
Vertices 1819*
Linedefs 1759
Sidedefs 2816
Sectors 313
* The vertex count without the effect of node building is 1438.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]