MAP04: Wormhole (TNT: Renascence)

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TNT: Renascence maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Wormhole is the fourth map of TNT: Renascence. It was designed by Alexander S. (Eternal) and uses the music track "".

Walkthrough[edit]

Map of Wormhole
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first area, go to the winding hallway near the north side. In the middle, lower the south wall to get a green armor. (sector 70)
  2. In the first area, go to the east hall and enter the west alcove. Open the west wall to get a box of shotgun shells and a medikit. (sector 173)
  3. In the first area, take the steps north of the rocket launcher and head west to the door to get a box of rockets. Open the wall there to get shotgun shells and a stimpack through a series of lifts. (sector 204)
  4. In the first area, take the path northwest of the rocket launcher and head south. Take the lift down, go west to the door, and open it. Open the south wall to get a box of shotgun shells and a medikit. (sector 226)
  5. When you teleport to the second area, go to the rocket launcher and take the northwest path up and around to the south. Go to the west door and use the south wall at the candle to get a box of shotgun shells. (sector 322)
  6. In the second area, go to the east hall and enter the west alcove. Open the west wall to get shotgun shells and a stimpack. (sector 414)
  7. In the second area, take the steps north of the rocket launcher and head west to the door to get a medikit. Open the wall there to get a box of shotgun shells and a series of lifts. (sector 440)
  8. In the second area, take the path northwest of the rocket launcher and head south. Take the lift down, go west to the door, and open it. Open the south wall to get a box of rockets. (sector 465)
  9. In the second area, go to the southwest end with the lowerable blocks. Take the corridor to the east all the way down to get a box of shotgun shells. (sector 503)
  10. When you teleport to the second area, go to the winding hallway near the north side and go to the left side. Open the wall there to find a box of rockets in a cave system. (sector 528)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 4:43.34 Erick Tenorio (GuyNamedErick) 2018-01-13 ren04-443.zip
NM speed
UV max 10:35.00 Veinen 2020-09-24 ren04-1035.zip
NM 100S
UV -fast 31:09.29 Erick Tenorio (GuyNamedErick) 2018-01-14 ren04f3109.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:40.51 Erick Tenorio (GuyNamedErick) 2018-01-13 ren04o040.zip

The data was last verified in its entirety on August 28, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 5)
  2. facing west. (thing 132)
  3. facing east. (thing 134)
  4. facing south. (thing 136)

Statistics[edit]

Map data[edit]

Things 506
Vertices 3903*
Linedefs 3838
Sidedefs 5633
Sectors 577
* The vertex count without the effect of node building is 3160.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]