MAP04: Yergon (Doomworld Mega Project 2013)


DMP 2013 maps
DMP2013L 01-11
DMP2013L 12-21

12 13 14 15 16 17 18 19 20 21

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04: Yergon is the fourth map in the DMP2013L.wad mapset of Doomworld Mega Project 2013. It was designed by Retog and uses the music track "AimShootKill," originally composed by Tom Mustaine for TNT: Evilution.


Map of Yergon
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the second room, climb the steps and head to the switch. Go behind the switch to find another one, which will lower the switch allowing you to get the armor bonuses on top. (sector 53)
  2. On the same ledge where the switch is, look at the gray walls to the left. There are two that do not have a vertical line on them. Use the left one to raise a step to the southeast ledge, where you can get a lot of health bonuses. (sector 64)
  3. In the crate room at the north end of the map, head to the left side and use the gray crate in the middle. Ride it up, then head up the crates nearby to get a berserk pack. (sector 174)
  4. As you go west along the hall leading to the exit, a chaingunner attacks you from the north side. Use the northeast wall here to reach an open yard where the arch-vile on the block is. (sector 151)
  5. In the area past Secret #4, use the switch on the pillar to get a soul sphere. (sector 152)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 03:09 Revved 2018-12-17
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:24 Zahid 2014-04-17

This information was last verified in its entirety on August 19, 2019.

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 166
Vertices 1112*
Linedefs 1182
Sidedefs 1822
Sectors 265
* The vertex count without the effect of node building is 936.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]