MAP04 (Dead In 60 Seconds)


Dead In 60 Seconds maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04 is the fourth map of Dead In 60 Seconds. It was designed by Samuel Villarreal (Kaiser).


Map of MAP04
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Flip the switch in the room with crates, then head back to two compartments. Open the wall in the west compartment to get a rocket launcher. (sector 57)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:44.71 Veinen 2018-07-18
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 15, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 104)
  2. facing east. (thing 105)
  3. facing east. (thing 107)
  4. facing north-west. (thing 109)


Map data[edit]

Things 114
Vertices 867*
Linedefs 789
Sidedefs 1163
Sectors 67
* The vertex count without the effect of node building is 692.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]