MAP04 (Dead In 60 Seconds)

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Dead In 60 Seconds maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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MAP04 is the fourth map of Dead In 60 Seconds. It was designed by Samuel Villarreal (Kaiser).

Walkthrough[edit]

Map of MAP04
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Flip the switch in the room with crates, then head back to two compartments. Open the wall in the west compartment to get a rocket launcher. (sector 57)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:44.71 Veinen 2018-07-18 kaiser_114-144.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 15, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 104)
  2. facing east. (thing 105)
  3. facing east. (thing 107)
  4. facing north-west. (thing 109)

Statistics[edit]

Map data[edit]

Things 114
Vertices 867*
Linedefs 789
Sidedefs 1163
Sectors 67
* The vertex count without the effect of node building is 692.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]