MAP04 (Raven Series)
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| Raven series maps |
|---|
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP04 is the fourth map in the Raven Series. It was designed by Tim Willits. This map was originally released as EMPIRE4.WAD for Doom, with the main difference being that the original map lacked the final boss area.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Shooting the back wall of the red key alcove opens up a secret door leading to a megaarmor, four armor bonuses, two medikits, a partial invisibility, and a box of rockets. (sector 186)
- From the large outdoor area in the north with the platforms, jump down a door in the south-west which leads to a room with windows overlooking the central area. There is a secret door here opposite the northern consoles, leading to a rocket launcher, a plasma rifle, a box of rockets and a megasphere. (sector 190)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 16:39.20 | Andy Olivera | 1997-02-13 | ravenaro.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-west. (thing 57)
- facing south. (thing 58)
- facing south. (thing 59)
- facing south. (thing 60)
Statistics[edit]
Map data[edit]
| Things | 446 |
| Vertices | 942* |
| Linedefs | 1038 |
| Sidedefs | 1464 |
| Sectors | 215 |
Things[edit]
This level contains the following numbers of things per skill level:
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