MAP04 (Suspended in Dusk)

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Suspended in Dusk maps
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

This is the fourth map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "Demons on the Prey".

Walkthrough[edit]

Map of MAP04
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the path into the elevator, grabbing the super shotgun and flipping the switch to lower the elevator down to ground floor. Look out for the arch-vile who immediately comes in when you enter. Enter the western door to a hall with several ledges. Go all the way to the end where the rocket launcher is and take the northern steps, going east from there. Head through the next door and follow this path to a room of barrels. Keep going west, then south, until a ruined area with some sludge. You cannot get across it, so drop in and head southeast, through the tunnel here. Find the tunnel that goes south and grab the red keycard at the end here. As you head back, a tunnel with spectres has opened to the east. Go through this tunnel, through the red door back at the long hall with ledges, then exit this area back into the big room. Now take the red door to the north. Here is another big room with crates, but the blue key is just in the northwestern part of this room. Grab it and return to the other big room opening the blue door to the east. Enter and just follow the linear path all the way to the caged area in the other big room. Flip the switch here to remove the lasers blocking the path to the north. Now head back to this room. Going through the door triggers a cyberdemon directly in front of it. There is a fork here, where you should go left through the automatic door to a shuttle. Press on the shuttle window to exit.

Other points of interest[edit]

Secrets[edit]

  1. Before the red key, far on the left, a revenant is trapped. Kill him and open a hidden door (#4043) behind him. Get a berserk pack.
  2. In the next room with mud, jump from the stairs to the right ledge. Grab the mega armor. From here, you can jump back.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 191)
  2. facing east. (thing 192)
  3. facing south. (thing 193)
  4. facing north-east. (thing 194)
  5. facing west. (thing 195)
  6. facing south. (thing 196)
  7. facing west. (thing 197)
  8. facing south-west. (thing 198)

Statistics[edit]

Map data[edit]

Things 215
Vertices 3959*
Linedefs 4262
Sidedefs 6799
Sectors 613
* The vertex count without the effect of node building is 3216.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]