MAP05: Autumn in Hell (Congestion 1024)

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Congestion 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Autumn in Hell is the fifth map of Congestion 1024. It was designed by Rachel Schmitz (Negatronica).

Walkthrough[edit]

Map of Autumn in Hell
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, go up the stairs and make a hairpin turn to the right. Drop down into the opening in the nukage slightly to your left and use the lift to your right. Make another hairpin turn to the right to raise some stairs leading to a switch. Flip it and go back, down the stairs and go through the room to the left. Collect the red key here then retrace your steps back to the nukage. Go through the teleporter, face left and open the red door to find the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. At the southeast of the level, one of the skin panels is cut and bloody. Push it, and it will lower to reveal a backpack. (sector 38)
  2. Southwest of the teleporter is a hole in the wall. Deep within this hole is a switch. Shoot the switch, and a pillar will rise from the nukage just in front of the hole, which functions like an elevator once it stops moving. Use this pillar to access an alcove containing 4 shotgun shells, a box of bullets and a medikit. (sector 59)
  3. To the east of the red key, approach the stairs, and the wall will lower in front of you, allowing access to a health bonus, a clip and 4 shotgun shells. (sector 129)

Bugs[edit]

This level does not contain a Player 3 start position, preventing cooperative multiplayer games from being played with three players or more. On the other hand, there are two Player 2 start positions, potentially causing a voodoo doll to be generated to the left of player 1.

The backpack in secret #1 can be obtained without lowering the panel by straferunning at it from the opposite wall.

The switch found at the top of the building stairs (linedef 889) has a garbled texture. This is a nodebuilding error caused by the then-current version of ZDBSP, which occasionally did not write a level's SEGS data correctly.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:21 Eric Baker (The Green Herring) 2009-07-11 2405-021.zip
NM speed
UV max 01:07 Vladimir Monakhov (skepticist) 2009-06-30 2405-107.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 119
Vertices 1087*
Linedefs 1105
Sidedefs 1770
Sectors 216
* The vertex count without the effect of node building is 901.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]