MAP05: BCS01 (1994 Tune-up Community Project)

From DoomWiki.org

1994 Tune-up CP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: BCS01 is the fifth map of 1994 Tune-up Community Project. It was designed by Masayan and uses the music track "".

Walkthrough[edit]

Map of BCS01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Next to the red door, take the path into the nukage room, and stay on the path as you go south to the lift. Ride it up, then press on the wall with lights at the bottom to find an armor and stimpacks. (sector 2)
  2. This secret is opposite of Secret #1, and is the path accessible from the outdoor area where you can get the yellow key. Ride the lift up, then press on the wall with lights at the bottom to find a plasma gun and stimpacks. (sector 5)
  3. Open the red door and go on until you can keep going straight or go left. Turn left here, and look for a switch on the wall. Use it, and quickly run south, then west to the hole here before it rises. Down here, you will find imps, a backpack, and an energy cell. (sector 52)
  4. Inside Secret #3, open the wall with holes in it to find a lift leading up to the outside. You can find a rocket launcher and some ammo for it out here. (sector 55)
  5. In the hall east of the first room, a light shines just before the next hall. Open the wall to the south here to find a medikit, a box of rockets, a box of ammo, and a box of shotgun shells. (sector 81)
  6. Go down the hall near the yellow key (east of Secret #5) and open the blue door. Enter the alcove directly to your right and open the wall here for a super shotgun and a lion switch. The switch here opens the walls in the hall. (sector 95)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:29.91 j4rio 2013-11-08 9405-329.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-west. (thing 222)
  2. facing south. (thing 223)
  3. facing south. (thing 224)
  4. facing north-east. (thing 225)
  5. facing north. (thing 227)
  6. facing north-east. (thing 228)
  7. facing east. (thing 230)
  8. facing east. (thing 231)

Statistics[edit]

Map data[edit]

Things 267
Vertices 1533*
Linedefs 1537
Sidedefs 2207
Sectors 137
* The vertex count without the effect of node building is 1342.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]