This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Chopping Down The BSP Tree is the fifth map of Lilith. It was designed by anotak and uses the music track "". The par time defined in MAPINFO is 5:13.
Walkthrough[edit]
Map of Chopping Down The BSP Tree
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- This secret and the next one are located in the room beyond the door and are impossible to miss. (sector 328)
- See Secret #1. (sector 329)
- At the hall, enter the room to the east with the star in the middle. A zombieman will emerge from the wall to your left. Enter it to find a stimpack. (sector 58)
- In the large outdoor area on the west side of the map, use the slopes at the north end to jump to the platform on the east side. (sector 144)
- From the red key platform, notice the ledge to the west and spot the lift. Use it to lower the ledge and get a megasphere (megaarmor on Ultra-Violence or higher). (sector 189)
- On the long hallway stretching all the way northwest, hug the right wall as you go along. You will find a diverting path leading to a berserk pack. (sector 224)
- In the exit room, open the west wall to return to the long hallway. (sector 288)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Zombieman |
22 |
22 |
20 |
19 |
19 |
24 |
24 |
24
|
Shotgun guy |
6 |
6 |
9 |
9 |
9 |
10 |
10 |
10
|
Heavy weapon dude |
3 |
3 |
3 |
4 |
4 |
7 |
7 |
7
|
Imp |
32 |
32 |
30 |
31 |
31 |
38 |
38 |
38
|
Demon |
6 |
6 |
4 |
4 |
4 |
2 |
2 |
2
|
Spectre |
0 |
0 |
2 |
2 |
2 |
4 |
4 |
4
|
Revenant |
1 |
1 |
4 |
4 |
4 |
6 |
6 |
6
|
Cacodemon |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6
|
Pain elemental |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1
|
Hell knight |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5
|
Baron of Hell |
0 |
0 |
0 |
0 |
0 |
2 |
2 |
2
|
Arachnotron |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0
|
Mancubus |
1 |
1 |
1 |
2 |
2 |
5 |
5 |
5
|
Arch-vile |
1
|
Cyberdemon |
0 |
0 |
0 |
0 |
0 |
3 |
3 |
3
|
Lilith Arachnotron |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1
|
Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Shotgun |
7 |
7 |
6 |
6 |
6 |
7 |
7 |
7
|
Super shotgun |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
5
|
Chaingun |
8
|
Rocket launcher |
0 |
0 |
0 |
0 |
0 |
8 |
8 |
8
|
Ammunition |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Clip |
33
|
Box of bullets |
3
|
4 shotgun shells |
30
|
Box of shotgun shells |
4 |
4 |
4 |
3 |
3 |
4 |
4 |
4
|
Rocket |
0 |
0 |
0 |
0 |
0 |
32 |
32 |
32
|
Box of rockets |
0 |
0 |
0 |
0 |
0 |
16 |
16 |
16
|
Health & Armor |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Stimpack |
34 |
33 |
31 |
29 |
29 |
35 |
35 |
35
|
Medikit |
5 |
5 |
6 |
5 |
5 |
6 |
6 |
6
|
Armor |
2 |
2 |
1 |
2 |
2 |
3 |
3 |
3
|
Megaarmor |
1 |
1 |
2 |
1 |
1 |
2 |
2 |
2
|
Items |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Armor bonus |
45
|
Health bonus |
46
|
Supercharge |
0 |
1 |
0 |
0 |
0 |
1 |
1 |
1
|
Megasphere |
2 |
1 |
0 |
0 |
0 |
2 |
2 |
2
|
Backpack |
1 |
0 |
0 |
0 |
0 |
1 |
1 |
1
|
Berserk |
1
|
Invulnerability |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Partial invisibility |
6 |
6 |
6 |
6 |
6 |
0 |
0 |
0
|
Keys |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Blue skull key |
12
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Cooperative start |
2
|
Exploding barrel |
58 |
58 |
58 |
58 |
58 |
62 |
62 |
62
|
Teleport landing |
8
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]