MAP05: Crimson Canyon (Crimson Canyon)

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Crimson Canyon maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Crimson Canyon is the fifth map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track "".

Walkthrough[edit]

Map of MAP05
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting area, just before using the nearby teleporter, take a closer look at the walls on your left, your right, and behind you. They have scratches on them. Press them to open up three alcoves full of helpful stuff. The eastern one has two boxes of shotgun shells. (sector 189)
  2. The western one has two boxes of rockets. (sector 191)
  3. And the southern one has a soulsphere. (sector 190)
  4. After pressing the first switch, go to the grey pillar-looking rock northwest of it. You will notice that one part of it has a dark red stone texture. Pressing it reveals a lift that will take you inside this rock. There, you will find a plasma gun, two energy cell packs, two medikits, a box of shotgun shells, and a box of rockets. (sector 263)
  5. In the northern part of the titular canyon, from where the two hanging corpses are, go southwest near the area with the second lowered bars (after pressing the third switch). You might notice that a part of the western wall right next to where the bars were goes slightly deeper from the rest. Press it to find two boxes of shotgun shells and a megaarmor. (sector 254)
  6. In the eastern part of the canyon, east of the fourth switch (the one between two red torches), there is a part of the southern wall that is misaligned. Press it to reveal an alcove with partial invisibility inside. (sector 298)
  7. From secret #6 you can go deeper by pressing another southern wall. In the revealed corridor, if you go west on the branching path, you will find a small area with a medikit, a box of shotgun shells, and a box of bullets. (sector 310)
  8. If you go south on the branching path, you will reach another small area; this time with another medikit and another two boxes of bullets. (sector 311)
  9. In the southern part of the canyon, after pressing the fifth switch and gaining access to the nearby teleporter, instead of using it, go back northwest of the teleporter to the small area with lava near the red bricks. You will notice that the western wall has lowered. Going further behind it will lead you to the cavern with two medikits, two boxes of shotgun shells, and a megasphere. (sector 104)
  10. Near secret #9 is a structure made out of green marble. Pressing the icon of sin wall in its central part will reveal an alcove with another box of shotgun shells and two boxes of rockets. (sector 415)
  11. In the eastern part of the canyon (the one available after pressing the fifth switch), west of the sixth and final switch, is a room with a trap. After dealing with enemies, enter the southern monster closet and press the darker part of the eastern wall. It will reveal a passage that will lead you to two medikits, a box of shotgun shells, an energy cell pack, and a box of rockets. (sector 304)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 574
Vertices 2103*
Linedefs 2074
Sidedefs 3312
Sectors 433
* The vertex count without the effect of node building is 1731.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]