This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: DOOM Town is the fifth map of DOOM Barracks Zone. It was designed by Mario and uses the music track "Act on Instict" by Frank Klepacki, originally from Command & Conquer.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the east side, go through the alleyway behind the north building and at the center of the alley, use the north wall to find a soul sphere and boxes of ammo. (sector 9)
- Go to the big island at the north end, then enter the water at the northwest part of the island and land on the teleporter to teleport to the island itself. You will find a plasma gun and energy cell packs. (sector 89)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on January 23, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 586)
- facing south. (thing 587)
- facing south. (thing 588)
- facing north. (thing 589)
- facing north. (thing 590)
- facing east. (thing 591)
- facing south. (thing 592)
- facing north. (thing 593)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1223.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
33
|
Heavy weapon dude |
21
|
Imp |
36
|
Demon |
26
|
Spectre |
5
|
Revenant |
7
|
Cacodemon |
23
|
Hell knight |
21
|
Arachnotron |
3
|
Mancubus |
12
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
19
|
4 shotgun shells |
25
|
Box of shotgun shells |
11
|
Rocket |
50
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
22
|
Medikit |
3
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
19
|
Supercharge |
2
|
Backpack |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Purple keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Teleport landing |
1
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
33
|
Heavy weapon dude |
21
|
Imp |
36
|
Demon |
26
|
Spectre |
5
|
Revenant |
7
|
Cacodemon |
23
|
Hell knight |
21
|
Arachnotron |
3
|
Mancubus |
12
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
19
|
4 shotgun shells |
25
|
Box of shotgun shells |
11
|
Rocket |
50
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
22
|
Medikit |
3
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
19
|
Supercharge |
2
|
Backpack |
3
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
8
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]