MAP05: Demolition Zone (1000 Line Community Project)

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1000 Line CP maps
City levels
City/Hell levels

07 08 09 10 11

Hell levels

12 13 14 15 16 17 18 19 20

Techbase levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Demolition Zone is the fifth map of 1000 Line Community Project. It was designed by Garbage and uses a MIDI rendition of "Judgement Day" by Van Halen as its music track.

Walkthrough[edit]

Map of Demolition Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Drop down the hole in front of you to get a shotgun then head outside to reach an outdoor area with many zombiemen and shotgun guys, along with a Hell knight on a raised platform (or arachnotron on Hurt Me Plenty skill level or higher). Enter the west tunnel to find a switch and flip it, kill the imp guarding a rocket launcher that is revealed on your left then go back outside where two more walls have opened to reveal one or two cacodemons as well as some imps and demons. Head into the south-west tunnel and go up the steps then run across a short pillar to reach a door; open the door to confront some zombies, imps and lost souls then head up the stairs in the north-west corner and flip the switch at the top to find the blue keycard.

Head back down to the outdoor area, watching out for knights and other monsters that have been released on the way, then go through the blue key door in the north-west corner and follow the passage to a chamber with several monsters (including a revenant on Ultra-Violence and Nightmare). Press the satyr switch in the south-east corner to lower a lift next to it, which you can ride up to a narrow passage with a chainsaw and some imps. Follow the passage south until you reach a cement barrier then turn right to see an imp and zombieman next to two doorways; go through either doorway and down some steps to find several monsters guarding a narrow passage leading to a switch. Flip the switch to reveal some zombies and cacodemons behind you guarding a super shotgun then go back up the steps - the cement barrier blocking the passage has lowered, allowing you to follow it round to the yellow keycard.

Go back to the outdoor area and head through the yellow key door next to the starting area, kill the lost souls and pain elemental behind it then follow the passage until you turn left to see zombiemen guarding some red bars (remember this location for later). Head through the water to a chamber with a cacodemon then flip the switch on the south wall to lower a lift, which will take you up to a berserk pack being guarded by a knight. Taking the berserk will open a wall to the north-east revealing imps guarding a switch; flip this switch then head north and west to drop back into the previous chamber, where the west wall has opened to reveal more monsters. Step past the wall and follow the hallway north until you can turn left to go down some steps, where a baron of Hell guards a supercharge; kill it along with a cacodemon and pain elemental, then head west and south to find a switch that will lower the cement pillar next to it. Ride the pillar up to a button that will raise a platform in the area below; if you run north off the ledge you are standing on, you will land on the platform and can reach the red keycard in front of you.

Backtrack until you reach the red bars you saw earlier, which you can now open to reach a teleporter. The teleporter will put you on a pillar in the middle of a pit containing zombiemen and a knight; drop into the pit and use the silver pillar in the south-east corner to lower it, then ride the pillar up to the second floor with some imps. Follow the walkway round to the north-west corner to find another silver pillar that will take you up to the third floor with some knights and barons, then head round to the south-east corner to find the exit door. Open it and press the button in front of you to finish the level.

Other points of interest[edit]

An armor can be found on the wall in the south-east corner of the outdoor area on I'm Too Young To Die and Hey Not Too Rough skill levels. A second armor can be found at the top of the steps in the room before the blue key on all skill levels.

Secrets[edit]

  1. In the room with candles around a bloody mess, flip the switch on the south wall. Instead of taking the lift behind it, head north, down the steps, and onto a new lift which has also lowered. This area contains a megaarmor, a stimpack, an energy cell and shotgun shells. (sector 208)
  2. Open the red key door with candelabras either side of it and head to the west wall. Open the south wall to pick up a backpack. (sector 176)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:39.66 Dylan Gill (TheV1perK1ller) 2019-10-14 1kl05-439.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 486
Vertices 936*
Linedefs 1000
Sidedefs 1411
Sectors 209
* The vertex count without the effect of node building is 806.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]