MAP05: End of the Line (Midgard Outlaw)

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Midgard Outlaw maps
Ep.1: The Norman Fox Hunt

Ep.2: The Rheingold Gauntlet

08 09 10 11 12 13 14

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: End of the Line is the fifth map of Midgard Outlaw. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of End of the Line
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Juno managed to board Drogo's train just as it left the station, and fights her way inside to reach Drogo and Dawn.

You begin on the back of the train, outside. Kick the oblivious Shieldmaiden off the train and sidle along the side until you come to an open window: climb inside and shoot your way through the next few cars. You will encounter Drogo a second time, but he closes the door before you can reach him. Hit the switch to unlock the lift in the previous junction, then use it to get onto the roof of the train.

By this point, the train has entered a tunnel, so don't get hit by the tunnel light fixtures whizzing past every few moments. A handful of Amazon Commandos are waiting for you up here: get past them and drop into the locomotive, then kill the conductors and hit the switch to stop the train at the next goon-infested station. A switch in the nearby control room opens the gate to the city above. Another switch, located on the roof of the large building across the canal, opens the gate to the ocean. Grab the outland suit and dive in. Swim right and kill the boss to open the way to the exit switch.

Boss: Submariner[edit]

Several frogmen armed with harpoons are waiting for you at the end of the map. They deal horrific damage, and can walk on the ocean floor or swim over your head. Make sure to keep some rockets handy, or practice moving and shooting with the ballistic knife: one or two blades will drop him.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Scoot past the open window at the beginning to find a suit of regular armor. (sector 427)
  2. Behind the pile of skulls on the bay floor is a super stim. (sector 430)

Non-official[edit]

  • Once you're on the roof of the train, head back to the caboose for a suit of blue armor.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 17, 2022.

Statistics[edit]

Map data[edit]

Things 377
Vertices 1851
Linedefs 2233
Sidedefs 3356
Sectors 431

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]