MAP05: Enough Space? (Claustrophobia 1024 2)
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Claustrophobia 1024 2 maps 01-11 |
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(01 - 11) |
MAP05: Enough Space? is the fifth map of Claustrophobia 1024 2. It was designed by Lord Z, Justin Murphy (KingKill33), Joonas Äijälä (Jodwin), Dreadopp and Brett Harrell (Mechadon), and uses the music track from TNT: Evilution's MAP16: Deepest Reaches, created by Jonathan El-Bizri.
Contents
Walkthrough[edit]
Essentials[edit]
Kill the zombiemen and shotgun guys on the walkway ahead, then go up the steps and head south to a door. Open this door and kill the imps waiting in the next corridor, then head west until you reach a red banner and open the door next to it to enter a small storeroom with more imps (and a Hell knight on Ultra-Violence and Nightmare skill levels). Climb over the small crates on the computer console to get on top of the brown crate, then run west to the top of the large gray crate, from where you will be able to drop down and get the blue keycard in the south-west corner. Watch out for more zombiemen and shotgun guys teleporting in as you collect the key.
Leave the storeroom and walk past the red banner to another door, which leads to the west side of the ship, then go down the steps and flip the switch on the silver console to open a door behind you. Go through and follow the passage round to the ship's core, which is guarded by more imps, then collect the chaingun and press the button on the east side of the core to open a door ahead - behind it is a chaingunner as well as the yellow keycard. Taking the key causes imps and demons to teleport to the core, as well as the west control room.
Go back to the starting point and open the yellow key door here, kill any waiting zombies then walk north until you see an alcove in the left-hand wall. Enter the alcove to go down to a dark passage with spectres then follow it round to a button. Press the button to open a door above, kill a revenant that teleports in to the passage then use the lift to go back up to ground level. Walk south to the door you just opened and press the button behind it to open a second door behind you, go through and push past some imps to find another revenant protecting the red keycard, which sits on a computer console. Go back to the ship's core, where various monsters have teleported in, and open the door in the south wall to find a baron of Hell guarding the exit portal.
Other points of interest[edit]
Secrets[edit]
- In the room with the blue key, you can see an armor through a small hole next to of the computer console. To get it, use the wall immediately to the south of the brown crate, lowering it and allowing you to access a secret corridor that leads to the armor. (sector 230)
- In the passage leading to the core, you might notice an arrow on the floor. The arrow points to a wall with a vertical pipe on it. Use that wall to lower it and gain access to a closet containing a backpack. (sector 422)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:37.09 | j4rio | 2018-01-06 | 4c05-237.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Statistics[edit]
Map data[edit]
Things | 214 |
Vertices | 3528* |
Linedefs | 3239 |
Sidedefs | 5601 |
Sectors | 550 |
Things[edit]
This level contains the following numbers of things per skill level:
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