MAP05: Enter the Octagons (Kill! Zone II)

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Kill! Zone II maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Enter the Octagons is the fifth map of Kill! Zone II. It was designed by Don Howard and uses the music track "".

Walkthrough[edit]

Map of Enter the Octagons
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the center of the map, approach the red key cage from the south end and two surrounding walls will lower with imps on them. Go through the left wall and use the switch to open the south door, which hides a green armor and a plasma gun (the plasma gun does not appear on Hey, Not Too Rough or lower). (sector 416)
  2. In the center of the map, approach the red key cage from the south end and two surrounding walls will lower with imps on them. Go through the right wall and use the switch to open the south door, which hides a berserk pack and a rocket launcher (the rocket launcher does not appear on Hey, Not Too Rough or lower). (sector 417)
  3. Use the wall that the yellow key is sitting on to open the back wall. Inside you will find a rocket launcher, a plasma gun, a BFG9000, a megasphere, and energy cell packs (only one on Hey, Not Too Rough or lower). (sector 465)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-west. (thing 143)
  2. facing north-east. (thing 144)
  3. facing south-west. (thing 145)
  4. facing south-east. (thing 146)
  5. facing east. (thing 284)
  6. facing west. (thing 285)

Statistics[edit]

Map data[edit]

Things 426
Vertices 2810*
Linedefs 3003
Sidedefs 4230
Sectors 600
* The vertex count without the effect of node building is 2413.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]