MAP05: Fiendish City (All Hell is Breaking Loose)

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All Hell is Breaking Loose maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Fiendish City is the fifth and final map of All Hell is Breaking Loose. It was designed by Joel Huenink and uses the music track "Glock" by Mark Klem.

Walkthrough[edit]

Map of Fiendish City
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 286)
  2. facing south-east. (thing 287)
  3. facing south-east. (thing 288)
  4. facing west. (thing 289)
  5. facing north. (thing 290)

Statistics[edit]

Map data[edit]

Things 347
Vertices 830*
Linedefs 850
Sidedefs 1414
Sectors 185
* The vertex count without the effect of node building is 672.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]