MAP05: Frostbound (Skulldash)

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Skulldash maps
Tier One

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Frostbound is the fifth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and Slyor 64, and uses the music track "Ice Valley" by Kenji Yamamoto, from Metroid Prime.

Walkthrough[edit]

Map of Frostbound
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Collect all the skulltokens in the map, then head to the easternmost side of the map to get a megasphere. (sector 35)
  2. In the blue hall at the east side, shoot the face at the east side to get a blue skulltoken. (sector 44)
  3. In the starting area, swim in the water going southwest and surface to an area with a blue skulltoken, skulltokens, and a box of shotgun shells. (sector 102)
  4. At the southwest end, swim into the water going northeast and up to an area with a golden skulltoken. (sector 224)
  5. Collect a sufficient amount of tokens to open the exit, then head south of Secret #2 and west to get a BFG9000. (sector 226)

Bugs[edit]

A box of bullets (Thing 256) in the southwest is placed outside the playable map and cannot be picked up.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 318
Vertices 2443*
Linedefs 2054
Sidedefs 3329
Sectors 292
* The vertex count without the effect of node building is 1800.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]